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About Scirra
We're a 2-man London based startup. (Allo mate!)
We develop
Construct 2
, an HTML5 game making tool!
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Latest Blog Entries
Driver problems? Complain to your graphics card vendor
Optimisation: don't waste your time
A new way to learn how to program
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Blog Archives
Driver problems? Complain to your graphics card vendor
By
Ashley
on
14 May, 2012
Users having graphics card driver problems should complain to their graphics card vendors
Optimisation: don't waste your time
By
Ashley
on
09 May, 2012
Performance is an area requiring judgement and planning. Know what to go for, and when you're wasting your time.
A new way to learn how to program
By
Ashley
on
03 May, 2012
Construct 2 can help teach you how to program, given that events use traditional programming concepts.
Avoiding Insanity with an Office
By
Tom
on
30 April, 2012
We're happy that we've moved away from our metaphorical garage into our own offices now! Moving into offices is a milestone for any startup, but it does entail some risks.
Why Running a Startup is Like Playing Poker
By
Tom
on
24 April, 2012
Playing poker and running a startup draw some interesting parallels. Both involve calculated risk and are heavily affected by your own psychology.
How we got over funded in just 1 week on Kickstarter
By
lucid
on
19 April, 2012
Spriter is a 2D animation tool that was over funded in just 1 week of being on Kickstarter. Edgar Muniz describes how he did it and the lessons he's learnt.
Fullscreen HTML5 gaming experiences with Construct 2
By
Ashley
on
04 April, 2012
Learn how new Construct 2 features allow you to make in-page games break out in to true fullscreen, with a demo showing how it works.
Internet Explorer 10: "fast" and "native" has gone to other browsers
By
Ashley
on
19 March, 2012
We run performance tests on the next generation crop of browsers, and find IE9 and IE10 are both falling behind.
How to write low garbage real-time Javascript
By
Ashley
on
15 March, 2012
Garbage collection pauses can be a real headache in real-time Javascript apps like games. This blog post covers some of the technical details to avoid GC overhead, which should be useful for plugin developers.
Rotary Competition Winners
By
Tom
on
10 March, 2012
The winners of our rotary competition are announced in this new blog post!
Making a Fast Website
By
Tom
on
29 February, 2012
The speed of your website is very important for a variety of psychological and practical reasons. It's important time should be spent optimising your site for speed as, and we've spent a lot of time doing so.
Introducing the Graphics Driver Updater utility
By
Ashley
on
27 February, 2012
Windows users often have out of date graphics drivers, which can cause serious problems for developers. We're launching a new utility aimed at general users to help solve this problem.
How Construct 2 helps make HTML5 work
By
Ashley
on
22 February, 2012
There is a lot of discussion and debate around HTML5. Many misconceptions are often spread, and many HTML5 criticisms are fixed by Construct 2. Here's what Construct 2 users need to know.
Scirra, AppMobi and Spring-time roadmap
By
Ashley
on
15 February, 2012
Our plans for the future including In-App Purchases (IAP), cross-platform leaderboards and more!
On The Receiving End of Link Building Campaigns
By
Tom
on
30 January, 2012
Graphics card drivers: a lesson in software engineering
By
Ashley
on
23 January, 2012
The poor reliability of graphics card drivers is a good example of the software engineering lesson: slower and reliable is better than faster and broken.
Rotary Competition - Win some flying prizes!
By
Tom
on
07 January, 2012
The second official Construct 2 game creation competition with lots of prizes to be won! Make a rotation based game in Construct 2 for your chance to win.
Early Adopter Period to End Soon
By
Tom
on
05 January, 2012
Our early adopter period for Construct 2 the HTML5 game maker will end soon. You have 2 weeks left to pick up a deal!
Image compression in Construct 2
By
Ashley
on
24 December, 2011
How Construct 2 helps reduce the download size of your exported projects, using various tools and tricks, as well as some image options you can set in the editor.
Even more about audio licenses on the web
By
Ashley
on
21 December, 2011
More details about the licenses for using MP3, AAC and Ogg Vorbis on the web, including the differences between using them in Flash and HTML5.
Why you shouldn't use MP3 in your HTML5 games
By
Tom
on
16 December, 2011
MP3 is a patented technology with limits on the numbers of times you can distribute games you have made before you have to pay an expensive fee. Construct 2 doesn't support MP3 for this reason.
How we gamified our website
By
Tom
on
14 December, 2011
Game makers love to play games as well as make them! We've tried to gamify our website to aid in feature discovery and make it more fun to be on and this blog explains our gamification strategy
Removing Mentions/Discussion on Competitors
By
Tom
on
05 December, 2011
When running an online business one decision you may have to make is your policy on mentioning, discussing or allowing talk about competitors on your website.
Reducing Website Spam
By
Tom
on
01 December, 2011
How to reduce spam on your website forum and also how to keep registrations up. CAPTCHAS are a bad way to prevent spammers for accessibility and usability reasons.
Introducing the Scirra HTML5 arcade
By
Tom
on
23 November, 2011
We've just launched a free online pure-HTML5 arcade for users of Construct 2 to host their HTML5 games. Not a whiff of Flash in sight! Share and play all your games.
Construct 2 vs GameMaker vs GameSalad vs Stencyl
By
Ashley
on
21 November, 2011
Performance comparison between Construct 2, GameMaker:HTML5, GameSalad and Stencyl. Performance is crucial in game making and these charts show the fastest game maker out there.
HTML5 2D gaming performance analysis
By
Ashley
on
18 November, 2011
The performance of various 2D game renderers is analysed: Canvas 2D vs. WebGL vs. C++/DirectX.
Our DRM/Anti-Piracy Strategy
By
Tom
on
14 November, 2011
Details our DRM and Anti Piracy strategy for Construct 2. Software piracy is a difficult and relevant issue that every startup needs to carefully consider before setting sail on the internet.
HTML5 gaming: the future is now
By
Ashley
on
09 November, 2011
With Adobe cancelling mobile Flash for HTML5 and Microsoft planning on dropping Silverlight for HTML5, the future looks bright for HTML5 - and it's great right now as well!
Roadmap for the Winter
By
Ashley
on
01 November, 2011
Where we're planning to take the Construct 2 HTML5 game creator over the next few months.
Competition Winners
By
Tom
on
30 October, 2011
We recently ran a competition for game makers to create a space themed game. See who the winners are in this blog post!
Construct 2's architecture
By
Ashley
on
13 October, 2011
How Construct 2 exporters and plugins work, and how they tie in with the editor.
Construct 2 vs. Javascript
By
Ashley
on
29 September, 2011
Think it's easy to code a Javascript HTML5 game yourself? Learn about what Construct 2 takes care of for you - and maybe think again!
HTML5 Game Conferences
By
Tom
on
26 September, 2011
The New Game Conference looks like a great HTML5 game conference that we at Scirra want to start attending at some point!
Scirra accept investment
By
Ashley
on
19 September, 2011
We're happy to announce we've accepted angel investment from a private individual!
News Roundup at Scirra
By
Tom
on
05 September, 2011
The latest going ons at Scirra HQ over the last couple of weeks
Launching Construct 2 licenses and r51
By
Ashley
on
22 August, 2011
Big news today as we launch early-adopter licenses, r51 and the updated site.
Announcing launch day: Monday 22nd August
By
Ashley
on
15 August, 2011
Licenses will go on sale in a week for Construct 2, the HTML5 game maker!
More on HTML5 audio, codecs and politics
By
Ashley
on
01 August, 2011
Why we're launching the WeWantOgg.com campaign to encourage Microsoft and Apple to support Ogg Vorbis. Let's improve HTML5 audio!
HTML5 vs Flash: why HTML5 will overtake Flash
By
Ashley
on
25 July, 2011
There has been much debate over HTML5 vs Flash. This blog post describes why we believe it's almost certain Flash will be pushed to the margins by HTML5.
On HTML5 audio formats - AAC and Ogg
By
Ashley
on
18 July, 2011
HTML5 audio is a difficult problem to overcome. There are a variety of formats on offer, Ogg, Wav, MP3 and AAC. However each of these HTML5 audio formats come with their own problems and limitations.
How Construct 2 test builds work
By
Ashley
on
09 July, 2011
An overview of how testing works at Scirra, and how test builds are engineered.
Welcome to the new website
By
Tom
on
26 June, 2011
The new Scirra website has been launched. Boasting lots of new features, and under constant active development. We welcome all feedback and suggestions!