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	<title>Scirra Blog</title>
	<link>http://www.scirra.com/blog</link>
	<description>Construct, Scirra and general game industry news - Scirra.com</description>
	<language>en-us</language>

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	<item>
		<title>Newgrounds Touchjam Competition Results</title>
		<link>http://www.scirra.com/blog/115/newgrounds-touchjam-competition-results</link>
		<description>
			Results for the HTML5 Construct 2 game competition on Newgrounds
		</description>
		<pubDate>Sat, 18 May 2013 15:12:33.6500000 -0000</pubDate>
	</item>

	<item>
		<title>Announcing Blackberry 10 and Tizen export in free Construct 2 update</title>
		<link>http://www.scirra.com/blog/114/announcing-blackberry-10-and-tizen-export-in-free-construct-2-update</link>
		<description>
			Announcing new support in Construct 2 for exporting to Blackberry 10 and Tizen, provided as a free update for all users.
		</description>
		<pubDate>Tue, 14 May 2013 20:06:40.5200000 -0000</pubDate>
	</item>

	<item>
		<title>Windows 8 summer competition</title>
		<link>http://www.scirra.com/blog/113/windows-8-summer-competition</link>
		<description>
			Announcing a new Windows 8 store competition!
		</description>
		<pubDate>Tue, 7 May 2013 13:58:20.2030000 -0000</pubDate>
	</item>

	<item>
		<title>Remember not to waste your memory</title>
		<link>http://www.scirra.com/blog/112/remember-not-to-waste-your-memory</link>
		<description>
			A guide on common device limitations and how to design your game within those limits.
		</description>
		<pubDate>Wed, 1 May 2013 18:50:50.6670000 -0000</pubDate>
	</item>

	<item>
		<title>Spring Sale!</title>
		<link>http://www.scirra.com/blog/111/spring-sale</link>
		<description>
			A sale on Construct 2
		</description>
		<pubDate>Mon, 22 Apr 2013 18:03:43.7070000 -0000</pubDate>
	</item>

	<item>
		<title>The Near Future of the Web Platform</title>
		<link>http://www.scirra.com/blog/110/the-near-future-of-the-web-platform</link>
		<description>
			A summary of a few new features and developments on the horizon for HTML5 games.
		</description>
		<pubDate>Fri, 12 Apr 2013 17:05:01.9700000 -0000</pubDate>
	</item>

	<item>
		<title>Improved Tutorial Pages</title>
		<link>http://www.scirra.com/blog/109/improved-tutorial-pages</link>
		<description>
			We've launched an upgraded tutorial section of the website
		</description>
		<pubDate>Thu, 4 Apr 2013 17:35:16.1730000 -0000</pubDate>
	</item>

	<item>
		<title>Newgrounds Construct 2 Game Jam</title>
		<link>http://www.scirra.com/blog/108/newgrounds-construct-2-game-jam</link>
		<description>
			In cooperation with Scirra, Newgrounds is running a Construct 2 touch themed gamejam!
		</description>
		<pubDate>Fri, 15 Mar 2013 15:47:02.8130000 -0000</pubDate>
	</item>

	<item>
		<title>Boosting mobile HTML5 game performance with WebGL</title>
		<link>http://www.scirra.com/blog/107/boosting-mobile-html5-game-performance-with-webgl</link>
		<description>
			WebGL is starting to gain support on mobile, where it helps give a nice performance boost just like on desktop.
		</description>
		<pubDate>Tue, 26 Feb 2013 18:59:46.0370000 -0000</pubDate>
	</item>

	<item>
		<title>Construct 2 on Steam</title>
		<link>http://www.scirra.com/blog/106/construct-2-on-steam</link>
		<description>
			A status update of Construct 2 on Steam: where we're at and what's planned.
		</description>
		<pubDate>Thu, 31 Jan 2013 15:03:28.1500000 -0000</pubDate>
	</item>

	<item>
		<title>Windows 8 competition results</title>
		<link>http://www.scirra.com/blog/105/windows-8-competition-results</link>
		<description>
			Announcing the winners of the Windows 8 competition.
		</description>
		<pubDate>Sat, 12 Jan 2013 17:03:10.2600000 -0000</pubDate>
	</item>

	<item>
		<title>New Windows 8 game competition</title>
		<link>http://www.scirra.com/blog/104/new-windows-8-game-competition</link>
		<description>
			Announcing a new competition for developing a game for the Windows Store, with some cool prizes!
		</description>
		<pubDate>Tue, 4 Dec 2012 14:28:06.9600000 -0000</pubDate>
	</item>

	<item>
		<title>IE10 review: still disappointing for HTML5 games</title>
		<link>http://www.scirra.com/blog/103/ie10-review-still-disappointing-for-html5-games</link>
		<description>
			We review IE10's technology for running HTML5 games and find its rivals are making significantly more progress.
		</description>
		<pubDate>Tue, 13 Nov 2012 13:35:03.8070000 -0000</pubDate>
	</item>

	<item>
		<title>HTML5 games faster than native?</title>
		<link>http://www.scirra.com/blog/102/html5-games-faster-than-native</link>
		<description>
			Interesting WebGL performance results from a hardware upgrade
		</description>
		<pubDate>Tue, 6 Nov 2012 19:00:11.4130000 -0000</pubDate>
	</item>

	<item>
		<title>How can we content control our Arcade?</title>
		<link>http://www.scirra.com/blog/101/how-can-we-content-control-our-arcade</link>
		<description>
			Our arcade needs some level of content control
		</description>
		<pubDate>Thu, 1 Nov 2012 11:42:56.1170000 -0000</pubDate>
	</item>

	<item>
		<title>Announcing two new export platforms</title>
		<link>http://www.scirra.com/blog/100/announcing-two-new-export-platforms</link>
		<description>
			New mobile platforms are emerging with good support for HTML5, and you'll be able to develop for them with Construct 2.
		</description>
		<pubDate>Tue, 30 Oct 2012 19:03:53.9900000 -0000</pubDate>
	</item>

	<item>
		<title>Make Windows 8 games with Construct 2</title>
		<link>http://www.scirra.com/blog/99/make-windows-8-games-with-construct-2</link>
		<description>
			Windows 8 is just around the corner, and there's a good case for you to submit your apps there.
		</description>
		<pubDate>Tue, 23 Oct 2012 18:53:46.9700000 -0000</pubDate>
	</item>

	<item>
		<title>The web as the platform</title>
		<link>http://www.scirra.com/blog/98/the-web-as-the-platform</link>
		<description>
			The web is increasingly becoming a viable place to publish games to - even for mobile devices.
		</description>
		<pubDate>Fri, 28 Sep 2012 16:38:25.8830000 -0000</pubDate>
	</item>

	<item>
		<title>The Difficulties of Self Publicising</title>
		<link>http://www.scirra.com/blog/96/the-difficulties-of-self-publicising</link>
		<description>
			Evidence showing that cheating on user submitted content sites such as HackerNews and Reddit is rife.
		</description>
		<pubDate>Fri, 21 Sep 2012 18:39:27.6500000 -0000</pubDate>
	</item>

	<item>
		<title>WebGL shader effects in Construct 2</title>
		<link>http://www.scirra.com/blog/95/webgl-shader-effects-in-construct-2</link>
		<description>
			Some demos of the awesome new effects in Construct 2 and an overview of the technology behind them.
		</description>
		<pubDate>Thu, 30 Aug 2012 11:01:39.6670000 -0000</pubDate>
	</item>

	<item>
		<title>Release 100 is coming 22nd August</title>
		<link>http://www.scirra.com/blog/94/release-100-is-coming-22nd-august</link>
		<description>
			A roundup of features coming in r100, some effect demos, and news about the price change to Construct 2.
		</description>
		<pubDate>Tue, 14 Aug 2012 15:32:16.2830000 -0000</pubDate>
	</item>

	<item>
		<title>Favourite Features Competition Results</title>
		<link>http://www.scirra.com/blog/93/favourite-features-competition-results</link>
		<description>
			The results of our favourite features competition where users had to upload videos to Youtube showing off their favourite Construct 2 features.
		</description>
		<pubDate>Sun, 22 Jul 2012 21:40:10.6530000 -0000</pubDate>
	</item>

	<item>
		<title>Interview with Ben Chong&amp;lt;br /&amp;gt;Founder of marketJS</title>
		<link>http://www.scirra.com/blog/92/interview-with-ben-chongfounder-of-marketjs</link>
		<description>
			We interviewed Ben Chong, founder of marketJS about his startup, connecting HTML5 game developers with publishers.
		</description>
		<pubDate>Tue, 17 Jul 2012 22:19:32.8500000 -0000</pubDate>
	</item>

	<item>
		<title>Releasing early &amp; often -&amp;lt;br/&amp;gt;100 releases of Construct 2</title>
		<link>http://www.scirra.com/blog/91/releasing-early-often-100-releases-of-construct-2</link>
		<description>
			A blog post detailing the history of 100 releases of Construct 2, and our plans for the 100th release: export to mobile, desktop, and the web.
		</description>
		<pubDate>Fri, 13 Jul 2012 18:58:58.3230000 -0000</pubDate>
	</item>

	<item>
		<title>The New Scirra Store</title>
		<link>http://www.scirra.com/blog/90/the-new-scirra-store</link>
		<description>
			We've just launched a brand new store!
		</description>
		<pubDate>Mon, 9 Jul 2012 20:02:03.1800000 -0000</pubDate>
	</item>

	<item>
		<title>New Competition - Favourite Features</title>
		<link>http://www.scirra.com/blog/89/new-competition-favourite-features</link>
		<description>
			We're launching a new competition where you have to create a short video showing off your favourite features in Construct 2!
		</description>
		<pubDate>Mon, 18 Jun 2012 17:55:23.3070000 -0000</pubDate>
	</item>

	<item>
		<title>Why the UK Government wants us to Airmail 1KB Text Files by CD</title>
		<link>http://www.scirra.com/blog/88/why-the-uk-government-wants-us-to-airmail-1kb-text-files-by-cd</link>
		<description>
			
		</description>
		<pubDate>Wed, 13 Jun 2012 17:11:33.7130000 -0000</pubDate>
	</item>

	<item>
		<title>Under the hood: Spritesheets in Construct 2</title>
		<link>http://www.scirra.com/blog/87/under-the-hood-spritesheets-in-construct-2</link>
		<description>
			Technical details of how Construct 2 assembles sprite sheets, and why it may be doing it differently to other tools.
		</description>
		<pubDate>Tue, 29 May 2012 14:20:50.4170000 -0000</pubDate>
	</item>

	<item>
		<title>GameMaker has “No Competition” – &amp;lt;br /&amp;gt;We beg to differ!  HTML5's scalability</title>
		<link>http://www.scirra.com/blog/86/gamemaker-has-no-competition-we-beg-to-differ-html5s-scalability</link>
		<description>
			Why the multi exporter model is going out of date with the maturation of HTML5 and related technologies.
		</description>
		<pubDate>Mon, 28 May 2012 18:37:13.4600000 -0000</pubDate>
	</item>

	<item>
		<title>The Great HTML5 Mobile Gaming Performance Comparison</title>
		<link>http://www.scirra.com/blog/85/the-great-html5-mobile-gaming-performance-comparison</link>
		<description>
			We compare the performance of a HTML5 game running on 23 platforms.
		</description>
		<pubDate>Wed, 23 May 2012 14:31:49.1230000 -0000</pubDate>
	</item>

	<item>
		<title>Driver problems?  Complain to your graphics card vendor</title>
		<link>http://www.scirra.com/blog/84/driver-problems-complain-to-your-graphics-card-vendor</link>
		<description>
			Users having graphics card driver problems should complain to their graphics card vendors
		</description>
		<pubDate>Mon, 14 May 2012 14:28:20.3400000 -0000</pubDate>
	</item>

	<item>
		<title>Optimisation: don't waste your time</title>
		<link>http://www.scirra.com/blog/83/optimisation-dont-waste-your-time</link>
		<description>
			Performance is an area requiring judgement and planning.  Know what to go for, and when you're wasting your time.
		</description>
		<pubDate>Wed, 9 May 2012 13:54:39.6500000 -0000</pubDate>
	</item>

	<item>
		<title>A new way to learn how to program</title>
		<link>http://www.scirra.com/blog/82/a-new-way-to-learn-how-to-program</link>
		<description>
			Construct 2 can help teach you how to program, given that events use traditional programming concepts.
		</description>
		<pubDate>Thu, 3 May 2012 15:37:49.3200000 -0000</pubDate>
	</item>

	<item>
		<title>Avoiding Insanity with an Office</title>
		<link>http://www.scirra.com/blog/81/avoiding-insanity-with-an-office</link>
		<description>
			We're happy that we've moved away from our metaphorical garage into our own offices now!  Moving into offices is a milestone for any startup, but it does entail some risks.
		</description>
		<pubDate>Mon, 30 Apr 2012 15:00:45.5570000 -0000</pubDate>
	</item>

	<item>
		<title>Why Running a Startup is Like Playing Poker</title>
		<link>http://www.scirra.com/blog/80/why-running-a-startup-is-like-playing-poker</link>
		<description>
			Playing poker and running a startup draw some interesting parallels. Both involve calculated risk and are heavily affected by your own psychology.
		</description>
		<pubDate>Tue, 24 Apr 2012 14:17:38.7830000 -0000</pubDate>
	</item>

	<item>
		<title>How we got over funded in just 1 week on Kickstarter</title>
		<link>http://www.scirra.com/blog/79/how-we-got-over-funded-in-just-1-week-on-kickstarter</link>
		<description>
			Spriter is a 2D animation tool that was over funded in just 1 week of being on Kickstarter.  Edgar Muniz describes how he did it and the lessons he's learnt.
		</description>
		<pubDate>Thu, 19 Apr 2012 16:13:27.7730000 -0000</pubDate>
	</item>

	<item>
		<title>Fullscreen HTML5 gaming experiences with Construct 2</title>
		<link>http://www.scirra.com/blog/78/fullscreen-html5-gaming-experiences-with-construct-2</link>
		<description>
			Learn how new Construct 2 features allow you to make in-page games break out in to true fullscreen, with a demo showing how it works.
		</description>
		<pubDate>Wed, 4 Apr 2012 00:48:18.4170000 -0000</pubDate>
	</item>

	<item>
		<title>Internet Explorer 10: "fast" and "native" has gone to other browsers</title>
		<link>http://www.scirra.com/blog/77/internet-explorer-10-fast-and-native-has-gone-to-other-browsers</link>
		<description>
			We run performance tests on the next generation crop of browsers, and find IE9 and IE10 are both falling behind.
		</description>
		<pubDate>Mon, 19 Mar 2012 22:39:47.9100000 -0000</pubDate>
	</item>

	<item>
		<title>How to write low garbage real-time Javascript</title>
		<link>http://www.scirra.com/blog/76/how-to-write-low-garbage-real-time-javascript</link>
		<description>
			Garbage collection pauses can be a real headache in real-time Javascript apps like games.  This blog post covers some of the technical details to avoid GC overhead, which should be useful for plugin developers.
		</description>
		<pubDate>Thu, 15 Mar 2012 17:04:14.0830000 -0000</pubDate>
	</item>

	<item>
		<title>Rotary Competition Winners</title>
		<link>http://www.scirra.com/blog/75/rotary-competition-winners</link>
		<description>
			The winners of our rotary competition are announced in this new blog post!
		</description>
		<pubDate>Sat, 10 Mar 2012 02:40:18.8170000 -0000</pubDate>
	</item>

	<item>
		<title>Making a Fast Website</title>
		<link>http://www.scirra.com/blog/74/making-a-fast-website</link>
		<description>
			The speed of your website is very important for a variety of psychological and practical reasons.  It's important time should be spent optimising your site for speed as, and we've spent a lot of time doing so.
		</description>
		<pubDate>Wed, 29 Feb 2012 18:00:40.1170000 -0000</pubDate>
	</item>

	<item>
		<title>Introducing the Graphics Driver Updater utility</title>
		<link>http://www.scirra.com/blog/73/introducing-the-graphics-driver-updater-utility</link>
		<description>
			Windows users often have out of date graphics drivers, which can cause serious problems for developers.  We're launching a new utility aimed at general users to help solve this problem.
		</description>
		<pubDate>Mon, 27 Feb 2012 22:40:11.6030000 -0000</pubDate>
	</item>

	<item>
		<title>How Construct 2 helps make HTML5 work</title>
		<link>http://www.scirra.com/blog/72/how-construct-2-helps-make-html5-work</link>
		<description>
			There is a lot of discussion and debate around HTML5.  Many misconceptions are often spread, and many HTML5 criticisms are fixed by Construct 2.  Here's what Construct 2 users need to know.
		</description>
		<pubDate>Wed, 22 Feb 2012 03:45:57.8570000 -0000</pubDate>
	</item>

	<item>
		<title>Scirra, AppMobi and Spring-time roadmap</title>
		<link>http://www.scirra.com/blog/71/scirra-appmobi-and-spring-time-roadmap</link>
		<description>
			Our plans for the future including In-App Purchases (IAP), cross-platform leaderboards and more!
		</description>
		<pubDate>Wed, 15 Feb 2012 22:59:55.4870000 -0000</pubDate>
	</item>

	<item>
		<title>On The Receiving End of Link Building Campaigns</title>
		<link>http://www.scirra.com/blog/70/on-the-receiving-end-of-link-building-campaigns</link>
		<description>
			
		</description>
		<pubDate>Mon, 30 Jan 2012 16:28:14.1530000 -0000</pubDate>
	</item>

	<item>
		<title>Graphics card drivers: a lesson in software engineering</title>
		<link>http://www.scirra.com/blog/69/graphics-card-drivers-a-lesson-in-software-engineering</link>
		<description>
			The poor reliability of graphics card drivers is a good example of the software engineering lesson: slower and reliable is better than faster and broken.
		</description>
		<pubDate>Mon, 23 Jan 2012 23:01:07.8330000 -0000</pubDate>
	</item>

	<item>
		<title>Rotary Competition - Win some flying prizes!</title>
		<link>http://www.scirra.com/blog/68/rotary-competition-win-some-flying-prizes</link>
		<description>
			The second official Construct 2 game creation competition with lots of prizes to be won! Make a rotation based game in Construct 2 for your chance to win.
		</description>
		<pubDate>Sat, 7 Jan 2012 01:48:12.4170000 -0000</pubDate>
	</item>

	<item>
		<title>Early Adopter Period to End Soon</title>
		<link>http://www.scirra.com/blog/67/early-adopter-period-to-end-soon</link>
		<description>
			Our early adopter period for Construct 2 the HTML5 game maker will end soon.  You have 2 weeks left to pick up a deal!
		</description>
		<pubDate>Thu, 5 Jan 2012 00:21:53.9330000 -0000</pubDate>
	</item>

	<item>
		<title>Image compression in Construct 2</title>
		<link>http://www.scirra.com/blog/66/image-compression-in-construct-2</link>
		<description>
			How Construct 2 helps reduce the download size of your exported projects, using various tools and tricks, as well as some image options you can set in the editor.
		</description>
		<pubDate>Sat, 24 Dec 2011 02:47:33.4470000 -0000</pubDate>
	</item>

	<item>
		<title>Even more about audio licenses on the web</title>
		<link>http://www.scirra.com/blog/65/even-more-about-audio-licenses-on-the-web</link>
		<description>
			More details about the licenses for using MP3, AAC and Ogg Vorbis on the web, including the differences between using them in Flash and HTML5.
		</description>
		<pubDate>Wed, 21 Dec 2011 17:39:42.0030000 -0000</pubDate>
	</item>

	<item>
		<title>Why you shouldn't use MP3 in your HTML5 games</title>
		<link>http://www.scirra.com/blog/64/why-you-shouldnt-use-mp3-in-your-html5-games</link>
		<description>
			MP3 is a patented technology with limits on the numbers of times you can distribute games you have made before you have to pay an expensive fee. Construct 2 doesn't support MP3 for this reason.
		</description>
		<pubDate>Fri, 16 Dec 2011 03:07:26.9530000 -0000</pubDate>
	</item>

	<item>
		<title>How we gamified our website</title>
		<link>http://www.scirra.com/blog/63/how-we-gamified-our-website</link>
		<description>
			Game makers love to play games as well as make them! We've tried to gamify our website to aid in feature discovery and make it more fun to be on and this blog explains our gamification strategy
		</description>
		<pubDate>Wed, 14 Dec 2011 22:13:05.0270000 -0000</pubDate>
	</item>

	<item>
		<title>Removing Mentions/Discussion on Competitors</title>
		<link>http://www.scirra.com/blog/62/removing-mentionsdiscussion-on-competitors</link>
		<description>
			When running an online business one decision you may have to make is your policy on mentioning, discussing or allowing talk about competitors on your website.
		</description>
		<pubDate>Mon, 5 Dec 2011 16:17:50.0400000 -0000</pubDate>
	</item>

	<item>
		<title>Reducing Website Spam</title>
		<link>http://www.scirra.com/blog/61/reducing-website-spam</link>
		<description>
			How to reduce spam on your website forum and also how to keep registrations up.  CAPTCHAS are a bad way to prevent spammers for accessibility and usability reasons.
		</description>
		<pubDate>Thu, 1 Dec 2011 15:43:18.7970000 -0000</pubDate>
	</item>

	<item>
		<title>Introducing the Scirra HTML5 arcade</title>
		<link>http://www.scirra.com/blog/60/introducing-the-scirra-html5-arcade</link>
		<description>
			We've just launched a free online pure-HTML5 arcade for users of Construct 2 to host their HTML5 games.  Not a whiff of Flash in sight!  Share and play all your games.
		</description>
		<pubDate>Wed, 23 Nov 2011 03:31:48.3770000 -0000</pubDate>
	</item>

	<item>
		<title>Construct 2 vs GameMaker vs GameSalad vs Stencyl</title>
		<link>http://www.scirra.com/blog/59/construct-2-vs-gamemaker-vs-gamesalad-vs-stencyl</link>
		<description>
			Performance comparison between Construct 2, GameMaker:HTML5, GameSalad and Stencyl. Performance is crucial in game making and these charts show the fastest game maker out there.
		</description>
		<pubDate>Mon, 21 Nov 2011 02:01:45.6700000 -0000</pubDate>
	</item>

	<item>
		<title>HTML5 2D gaming performance analysis</title>
		<link>http://www.scirra.com/blog/58/html5-2d-gaming-performance-analysis</link>
		<description>
			The performance of various 2D game renderers is analysed: Canvas 2D vs. WebGL vs. C++/DirectX.
		</description>
		<pubDate>Fri, 18 Nov 2011 16:56:47.1430000 -0000</pubDate>
	</item>

	<item>
		<title>Our DRM/Anti-Piracy Strategy</title>
		<link>http://www.scirra.com/blog/57/our-drmanti-piracy-strategy</link>
		<description>
			Details our DRM and Anti Piracy strategy for Construct 2.  Software piracy is a difficult and relevant issue that every startup needs to carefully consider before setting sail on the internet.
		</description>
		<pubDate>Mon, 14 Nov 2011 18:18:05.9930000 -0000</pubDate>
	</item>

	<item>
		<title>HTML5 gaming: the future is now</title>
		<link>http://www.scirra.com/blog/56/html5-gaming-the-future-is-now</link>
		<description>
			With Adobe cancelling mobile Flash for HTML5 and Microsoft planning on dropping Silverlight for HTML5, the future looks bright for HTML5 - and it's great right now as well!
		</description>
		<pubDate>Wed, 9 Nov 2011 17:23:31.3600000 -0000</pubDate>
	</item>

	<item>
		<title>Roadmap for the Winter</title>
		<link>http://www.scirra.com/blog/55/roadmap-for-the-winter</link>
		<description>
			Where we're planning to take the Construct 2 HTML5 game creator over the next few months.
		</description>
		<pubDate>Tue, 1 Nov 2011 13:56:35.2500000 -0000</pubDate>
	</item>

	<item>
		<title>Competition Winners</title>
		<link>http://www.scirra.com/blog/54/competition-winners</link>
		<description>
			We recently ran a competition for game makers to create a space themed game.  See who the winners are in this blog post!
		</description>
		<pubDate>Sun, 30 Oct 2011 15:20:56.9700000 -0000</pubDate>
	</item>

	<item>
		<title>Construct 2's architecture</title>
		<link>http://www.scirra.com/blog/53/construct-2s-architecture</link>
		<description>
			How Construct 2 exporters and plugins work, and how they tie in with the editor.
		</description>
		<pubDate>Thu, 13 Oct 2011 13:06:06.2400000 -0000</pubDate>
	</item>

	<item>
		<title>Construct 2 vs. Javascript</title>
		<link>http://www.scirra.com/blog/52/construct-2-vs-javascript</link>
		<description>
			Think it's easy to code a Javascript HTML5 game yourself?  Learn about what Construct 2 takes care of for you - and maybe think again!
		</description>
		<pubDate>Thu, 29 Sep 2011 02:26:03.9730000 -0000</pubDate>
	</item>

	<item>
		<title>HTML5 Game Conferences</title>
		<link>http://www.scirra.com/blog/51/html5-game-conferences</link>
		<description>
			The New Game Conference looks like a great HTML5 game conference that we at Scirra want to start attending at some point!
		</description>
		<pubDate>Mon, 26 Sep 2011 16:40:47.3730000 -0000</pubDate>
	</item>

	<item>
		<title>Scirra accept investment</title>
		<link>http://www.scirra.com/blog/50/scirra-accept-investment</link>
		<description>
			We're happy to announce we've accepted angel investment from a private individual!
		</description>
		<pubDate>Mon, 19 Sep 2011 20:51:29.0400000 -0000</pubDate>
	</item>

	<item>
		<title>News Roundup at Scirra</title>
		<link>http://www.scirra.com/blog/49/news-roundup-at-scirra</link>
		<description>
			The latest going ons at Scirra HQ over the last couple of weeks
		</description>
		<pubDate>Mon, 5 Sep 2011 15:41:02.9330000 -0000</pubDate>
	</item>

	<item>
		<title>Launching Construct 2 licenses and r51</title>
		<link>http://www.scirra.com/blog/48/launching-construct-2-licenses-and-r51</link>
		<description>
			Big news today as we launch early-adopter licenses, r51 and the updated site.
		</description>
		<pubDate>Mon, 22 Aug 2011 20:45:02.8230000 -0000</pubDate>
	</item>

	<item>
		<title>Announcing launch day: Monday 22nd August</title>
		<link>http://www.scirra.com/blog/47/announcing-launch-day-monday-22nd-august</link>
		<description>
			Licenses will go on sale in a week for Construct 2, the HTML5 game maker!
		</description>
		<pubDate>Mon, 15 Aug 2011 17:23:11.8200000 -0000</pubDate>
	</item>

	<item>
		<title>More on HTML5 audio, codecs and politics</title>
		<link>http://www.scirra.com/blog/46/more-on-html5-audio-codecs-and-politics</link>
		<description>
			Why we're launching the WeWantOgg.com campaign to encourage Microsoft and Apple to support Ogg Vorbis.  Let's improve HTML5 audio!
		</description>
		<pubDate>Mon, 1 Aug 2011 17:19:33.8170000 -0000</pubDate>
	</item>

	<item>
		<title>HTML5 vs Flash: why HTML5 will overtake Flash</title>
		<link>http://www.scirra.com/blog/45/html5-vs-flash-why-html5-will-overtake-flash</link>
		<description>
			There has been much debate over HTML5 vs Flash. This blog post describes why we believe it's almost certain Flash will be pushed to the margins by HTML5.
		</description>
		<pubDate>Mon, 25 Jul 2011 21:09:32.0830000 -0000</pubDate>
	</item>

	<item>
		<title>On HTML5 audio formats - AAC and Ogg</title>
		<link>http://www.scirra.com/blog/44/on-html5-audio-formats-aac-and-ogg</link>
		<description>
			HTML5 audio is a difficult problem to overcome.  There are a variety of formats on offer, Ogg, Wav, MP3 and AAC.  However each of these HTML5 audio formats come with their own problems and limitations.
		</description>
		<pubDate>Mon, 18 Jul 2011 18:42:26.3570000 -0000</pubDate>
	</item>

	<item>
		<title>How Construct 2 test builds work</title>
		<link>http://www.scirra.com/blog/43/how-construct-2-test-builds-work</link>
		<description>
			An overview of how testing works at Scirra, and how test builds are engineered.
		</description>
		<pubDate>Sat, 9 Jul 2011 12:02:23.5000000 -0000</pubDate>
	</item>

	<item>
		<title>Welcome to the new website</title>
		<link>http://www.scirra.com/blog/42/welcome-to-the-new-website</link>
		<description>
			The new Scirra website has been launched.  Boasting lots of new features, and under constant active development.  We welcome all feedback and suggestions!
		</description>
		<pubDate>Sun, 26 Jun 2011 01:30:44.6770000 -0000</pubDate>
	</item>

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