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Construct 2 r90 (28 mb)
Changelog (2 changes)

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Changelog (15 changes)

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Construct 2 Release r79

Monday, February 13, 2012

27 mb, Windows 7/Vista/XP

This is mainly a bug fixing release, but there's also the new Gamepad object beta. This allows games to be played with controllers like the XBox 360 controller in the browser. It's not yet widely supported though, since you need special builds of Firefox or Chrome to try it. More information in this thread.

Some other minor additions and some useful tweaks to Physics in the changelog below!

Changelog


Add
Gamepad object beta. For testing purposes only and still missing some basic features. Currently requires special builds of Firefox and Chrome (see this thread for more information). Button/axis mappings may also be incorrect in some setups and change in future. Currently only tested with XBox 360 controller on Firefox and Chrome and Logitech Dual Action on Firefox.
Add
Physics: action to enable/disable collisions with other physics objects
Add
Keyboard shortcut: F6 to export project
Add
Preferences: new 'Reset dialogs' button which will reset the UI to its default settings. Better than the old delete-registry-key trick.
Change
HTTP preview server now will no longer prompt check failures about "non-GET HTTP request received", instead will simply return 404 for non-GET requests like POST. Also now supports HEAD requests
Change
Order of execution when changing layouts has changed: behaviors now run at the end of the first tick, giving you the chance to disable them in 'start of layout'
Change
Export to PhoneGap: now by default requests no app permissions
Change
Export to PhoneGap: now remembers last entered settings
Change
Touch object: when exporting to AppMobi, can now use AppMobi-provided accelerometer values for 'alpha', 'beta' and 'gamma' if the browser does not support accelerometer. Useful for Android devices. Note in my testing with a HTC Sensation the values did not correspond exactly to the HTML5 accelerometer values, but it should be better than nothing.
Change
Updated Google Closure Compiler to latest version
Bug Fix
Physics: some things caused joints to be removed (changing animation frame, or certain actions). This should no longer happen and the joints should always remain.
Bug Fix
Check failure adding an object to a family with family variables
Bug Fix
Could not edit existing family variables (incorrect prompt about name in use)
Bug Fix
Chrome's sticky/delayed keyboard input bug is now worked around and hopefully does not happen any more.
Bug Fix
8 Direction: improved angle setting when sliding against solids, providing collision mask is symmetrical
Bug Fix
Sprite, Particles: did not properly take in to account the object time scale
Bug Fix
Destroying objects on start of layout did not immediately hide them, leaving them there for one tick
Bug Fix
Sometimes max() and min() incorrectly threw invalid parameter errors
Bug Fix
'count' expression on families gave wrong number
Bug Fix
Platform behavior: should now be able to correctly jump up "ladders" of jump-thru objects
Bug Fix
Cut/copy while renaming an item in the Project/Object/Layer bar would take effect in the layout view or event sheet view instead


Comments


6
SocialLie (9.8K) Monday, February 13, 2012 at 4:51:32 PM
Yeah! 79 and keep going o/
5
TELLES0808 (2,751) Monday, February 13, 2012 at 4:54:57 PM
unstoppable =D

I liked the bug fix list,
5
ethan0004 (4.2K) Monday, February 13, 2012 at 4:57:00 PM
very nice!! :D
4
Kyatric (14.8K) Monday, February 13, 2012 at 4:57:46 PM
Thanks for the continuous releases.
4
Zral (4.4K) Monday, February 13, 2012 at 5:04:26 PM
Yeah, F6 to export project! Woohoo
3
ranma (3.3K) Monday, February 13, 2012 at 5:10:10 PM
When exporting to arcade, after arcade update, keyboard events don't work, while in preview they work just fine :(
3
delgado (3.9K) Monday, February 13, 2012 at 5:10:15 PM
A NEW VERSION :D
4
PixelPalette (1,848) Monday, February 13, 2012 at 5:11:03 PM
"Physics: action to enable/disable collisions with other physics objects " This alone made the release, but also excited for the gamepad support getting there. 8D
4
Jakub (1,552) Monday, February 13, 2012 at 5:11:19 PM
Controllers support and so many awesome bug fixes! :)
OMW to add controllers to my games... :D
4
KSLR (617) Monday, February 13, 2012 at 5:15:05 PM
Knock Knock. Whose there? BEASTS THAT'S WHO! Programmatic Beast Lords... of the dance.
4
Ulisses (2,821) Monday, February 13, 2012 at 5:26:14 PM
I love Scirra! I'm a Scirra's fan!
4
Bigheti (7.8K) Monday, February 13, 2012 at 5:27:53 PM
wow ... already? Unbelievable number of great releases...Tks a lot!
3
87santito (475) Monday, February 13, 2012 at 5:33:41 PM
C2 is amazing!
4
Velojet (7.6K) Monday, February 13, 2012 at 6:07:04 PM
You guys certainly rock! Adding gamepad support (even in beta form) puts you far ahead of the pack of game IDEs!
4
Kiyoshi (5.6K) Monday, February 13, 2012 at 6:07:29 PM
Great bug hunt !


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