10 tips for good game design Forum Home > General > General game design |
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Topic: 10 tips for good game designPosted: 10 Aug 2012 at 10:30pm |
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Sorry if this was posted elsewhere, but I couldn't find it.
Smashing magazine recently published a good article: Playful UX Design: Building a Better Game It has 10 tips on improving the user experience your games -- thought I'd share it here. |
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Posted: 11 Aug 2012 at 9:25am |
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@NewSkool : Thanks for posting. Some great advice here!
My pick: 8. Skip The Manual ("The best way to convince people that a game is worth playing is by letting them jump in and try it out for themselves ...") My young Max refuses to read instructions (unlike his dad, an obsessive reader of instructions): "I like working out things for myself". |
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Posted: 13 Aug 2012 at 3:05am |
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great article, thanks for sharing it with the rest of us.
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Posted: 13 Aug 2012 at 3:33pm |
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I love to read read me's. Nethack has the best read me.
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construct
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