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  <title>Scirra Forum : Beat &#039;em up game help</title>
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   <title>Beat &#039;em up game help : Here are some links that I&amp;#039;ve...</title>
   <link>http://www.scirra.com/forum/beat-em-up-game-help_topic51586_post326297.html#326297</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/cpryd001">Cpryd001</a><br /><strong>Subject:</strong> 51586<br /><strong>Posted:</strong> 05 May 2012 at 4:26pm<br /><br />Here are some links that I've kept for reference/resources.<br /><br /><a href="http://www.scirra.com/forum/beat-n-up-examples_topic50255.html?KW=beat+em+up" target="_blank" title="Game maker">http://www.scirra.com/forum/beat-n-up-examples</a>Farsmile90 has a Karateka style beat em up. The animation/hit stuff/movement types are there. <br /><br /><br /><a href="http://www.scirra.com/forum/8directi&#111;n-with-jump_topic50137.html" target="_blank" title="Game maker">http://www.scirra.com/forum/8direction-with-jump_topic50137.html</a><br />This one is a decent trick for simulating jumping in that space.<br />I think you're aware of that one already, KrazyKaos. :)<br /><br /><a href="http://www.scirra.com/forum/enemy-movement-and-ai_topic49926.html" target="_blank" title="Game maker">http://www.scirra.com/forum/enemy-movement-and-ai_topic49926.html</a><br />Here is one with some alert states that I was trying to include into my project. <span style="font-size:10px"><br /><br />Edited by Cpryd001 - 05 May 2012 at 4:28pm</span>]]>
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   <pubDate>Sat, 05 May 2012 16:26:52 +0000</pubDate>
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   <title>Beat &#039;em up game help : Hey! I&amp;#039;m working on one too....</title>
   <link>http://www.scirra.com/forum/beat-em-up-game-help_topic51586_post326294.html#326294</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/cpryd001">Cpryd001</a><br /><strong>Subject:</strong> 51586<br /><strong>Posted:</strong> 05 May 2012 at 3:52pm<br /><br />Hey! I'm working on one too. So far, I got the following.<br /><br />Character moving around. <br />Punch combo. (with the z button)<br />Hitboxes.<br /><a href="https://www.dropbox.com/s/2m0nzrza15d2zr1/Beatemup0.1%20May5%20Build.capx" target="_blank" rel="nofollow">Capx file</a><br /><br />I'm moving very slow because I'm not that experienced with C2. Made a few platformers and trying my hand at beat-em-ups. But Gammabeam, I would definitely love to see how far you go and learn collaboratively. <span style="font-size:10px"><br /><br />Edited by Cpryd001 - 05 May 2012 at 3:53pm</span>]]>
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   <pubDate>Sat, 05 May 2012 15:52:50 +0000</pubDate>
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   <title>Beat &#039;em up game help : You should divide your work. Beat&amp;#039;em...</title>
   <link>http://www.scirra.com/forum/beat-em-up-game-help_topic51586_post325464.html#325464</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/gammabeam">gammabeam</a><br /><strong>Subject:</strong> 51586<br /><strong>Posted:</strong> 01 May 2012 at 12:15pm<br /><br />You should divide your work. Beat'em Ups aren't simple are require a lot of specific and complex behaviors.<br /><br />I am considering making a beat'em Up, so I already narrowed down some of the topics I'll have to work on. I'd probably do it on this order. Here's a list:<br /><br />• Hero Movement<br />• Hero and enemy collision (when punching, kicking, check if attack hits)<br />• Hero and enemy health: drops when hit, plays death anim. when =0...<br />• Level: scene scrolling, enemy spawning events, screen locks until they are dead, etc...<br />• Common Enemy AI: When they move, attack (consider their at. range), drop their guard, retreat...<br />• Special Enemy AI: Bosses, sub bosses, etc. may have different speed, size, attacks...<br />• Combos and special attacks: grabbing and throwing, combo animations, etc...<br />• Any other additional feature: Specials, Animal Mounts, 2 player combos...<br />• Screens: Game over, Begin, Continue, Menus... The whole menu system.<br /><br />It's a lot of features for you to work on. I'll be using this roadmap if I start to work on the Beat'em Up.]]>
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   <pubDate>Tue, 01 May 2012 12:15:19 +0000</pubDate>
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   <title>Beat &#039;em up game help : Well, I did a beat&amp;#039;em up...</title>
   <link>http://www.scirra.com/forum/beat-em-up-game-help_topic51586_post325425.html#325425</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/pedro.thiers">pedro.thiers</a><br /><strong>Subject:</strong> 51586<br /><strong>Posted:</strong> 01 May 2012 at 4:11am<br /><br />Well, I did a beat'em up a while ago and it's quite hard. My dropbox erased all my .cap (I did on classic), otherwise i would send it to you as study material =/<br /><br />You'll want to check all the collision by the shadows (even to constrain the movement). That was the easier way I found.<br /><br />Search the forums for already working combo systems. They'll save you a lot of time/headache.<br /><br />You'll want to use families a lot too. Expecially for different enemies sprites with similar or identical behaviours. Get yourself a license as soon as possible.<br /><br />Last but not least: Keep the AI REALLY SIMPLE. It's going to be your most painfull headache if you don't.<br /><br />Good luck on your quest, LegoGuy<span style="font-size:10px"><br /><br />Edited by pedro.thiers - 01 May 2012 at 4:12am</span>]]>
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   <pubDate>Tue, 01 May 2012 04:11:51 +0000</pubDate>
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   <title>Beat &#039;em up game help : I believe you&amp;#039;ll want to...</title>
   <link>http://www.scirra.com/forum/beat-em-up-game-help_topic51586_post325244.html#325244</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/ugotsta">Ugotsta</a><br /><strong>Subject:</strong> 51586<br /><strong>Posted:</strong> 30 Apr 2012 at 12:34am<br /><br />I believe you'll want to use the 8-direction movement. You'll need to figure out how you want to constrain movement, to keep the player in your desired bounds.<br /><br />Possibly what you can do is use invisible sprites and upon collision, the player can't move further in a particular direction.]]>
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   <pubDate>Mon, 30 Apr 2012 00:34:59 +0000</pubDate>
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   <title>Beat &#039;em up game help : Ok,I am new to Construct but I...</title>
   <link>http://www.scirra.com/forum/beat-em-up-game-help_topic51586_post325045.html#325045</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/legoguy24">LegoGuy24</a><br /><strong>Subject:</strong> 51586<br /><strong>Posted:</strong> 28 Apr 2012 at 6:50pm<br /><br />Ok,I am new to Construct but I successfully passed the begginners guide and also added some more things to the guide's game like respawning or sound effects.<br /><br />I want to know what kind of a movement shall I add to make a Beat 'em up game like Double Dragon or Streets of rage.<br />At least tell me some basics.<br /><br />Any help shall be appreciated.<br /><br />(I have the sprites background and now drawing the enemies)]]>
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   <pubDate>Sat, 28 Apr 2012 18:50:50 +0000</pubDate>
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