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  <title>Scirra Forum : Doing some basics...</title>
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   <title>Doing some basics... : Thanks for the fast response....</title>
   <link>http://www.scirra.com/forum/doing-some-basics_topic44754_post317167.html#317167</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/baconstructor">baconstructor</a><br /><strong>Subject:</strong> 44754<br /><strong>Posted:</strong> 22 Mar 2012 at 5:41am<br /><br />Thanks for the fast response. :)<br /><br />+ On key pressed Z<br />=&gt; set player animation to "Start player animation" (from beginning)<br />How would I point it to "Jumping" afterwards?<br /><br />The names seem to be fine, animation speed is at 5, and I have 7 frames of animation.]]>
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   <pubDate>Thu, 22 Mar 2012 05:41:19 +0000</pubDate>
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   <title>Doing some basics... : @baconstructor: you need to &amp;#034;Start&amp;#034;...</title>
   <link>http://www.scirra.com/forum/doing-some-basics_topic44754_post317158.html#317158</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/kyatric">Kyatric</a><br /><strong>Subject:</strong> 44754<br /><strong>Posted:</strong> 22 Mar 2012 at 4:42am<br /><br />@baconstructor: you need to "Start" the animation to play it.<br />Make sure the speed is correct (&gt;0) and that you have several frames in your animation.<br />Make sure the name of your animation is rigorously the same as the name you are "calling". Animation name is CaSe SeNsiTiVe.]]>
   </description>
   <pubDate>Thu, 22 Mar 2012 04:42:55 +0000</pubDate>
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   <title>Doing some basics... : I&amp;#039;m trying to make a side...</title>
   <link>http://www.scirra.com/forum/doing-some-basics_topic44754_post317153.html#317153</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/baconstructor">baconstructor</a><br /><strong>Subject:</strong> 44754<br /><strong>Posted:</strong> 22 Mar 2012 at 3:55am<br /><br />I'm trying to make a side scrolling platformer, with 8 way control.<br /><br />I just imported my sprite sheet, and made a "Jumping" animation.  But when I do<br /><br />+ On key pressed Z<br />=&gt; set player animation to "Jumping" (from beginning)<br /><br />The animation doesn't begin.  Nothing happens actually.  Any ideas?]]>
   </description>
   <pubDate>Thu, 22 Mar 2012 03:55:22 +0000</pubDate>
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   <title>Doing some basics... : + On key pressed UP=&amp;gt; set player...</title>
   <link>http://www.scirra.com/forum/doing-some-basics_topic44754_post280386.html#280386</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/kyatric">Kyatric</a><br /><strong>Subject:</strong> 44754<br /><strong>Posted:</strong> 23 Sep 2011 at 2:39am<br /><br />+ On key pressed UP<br />=&gt; set player animation to "meleeattack" (from beginning)<br />=&gt; set player angle to 270<br /><br />+ On key pressed RIGHT<br />=&gt; set player animation to "meleeattack" (from beginning)<br />=&gt; set player angle to 0<br /><br />+ On key pressed DOWN<br />=&gt; set player animation to "meleeattack" (from beginning)<br />=&gt; set player angle to 90<br /><br />+ On key pressed LEFT<br />=&gt; set player animation to "meleeattack" (from beginning)<br />=&gt; set player angle to 180<br /><br /> <table width="99%"><tr><td class="BBquote"><img src="//static2.scirra.net/forum_images/quote_box.png" title="Originally posted by Ashley" alt="Originally posted by Ashley" style="vertical-align: text-bottom;" /> <strong>Ashley wrote:</strong><br /><br />Set its angle to 0 on pressing the right arrow key, and 180 when pressing the left arrow key.</td></tr></table> ...and expand.<br /><br />Since I suppose "original legend of zelda" is topview.<br />If not, don't change the angle, but make 4 animation corresponding to the 4 direction, and set the correct animations to the correct key pressed.<span style="font-size:10px"><br /><br />Edited by Kyatric - 23 Sep 2011 at 2:41am</span>]]>
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   <pubDate>Fri, 23 Sep 2011 02:39:12 +0000</pubDate>
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   <title>Doing some basics... : I did the ghost shooter tut and...</title>
   <link>http://www.scirra.com/forum/doing-some-basics_topic44754_post280371.html#280371</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="../users/dirk">Dirk</a><br /><strong>Subject:</strong> 44754<br /><strong>Posted:</strong> 23 Sep 2011 at 12:09am<br /><br />I did the ghost shooter tut and I'm familiar with how to set up the bullet stuff. What Im interested in doing is a melee attack with four different animations (left, right, up, down) like the original Legend of Zelda. Ill keep working on it.]]>
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   <pubDate>Fri, 23 Sep 2011 00:09:01 +0000</pubDate>
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   <title>Doing some basics... : Check this post </title>
   <link>http://www.scirra.com/forum/doing-some-basics_topic44754_post280362.html#280362</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/kyatric">Kyatric</a><br /><strong>Subject:</strong> 44754<br /><strong>Posted:</strong> 22 Sep 2011 at 11:05pm<br /><br />Check <a href="http://www.scirra.com/forum/forum_posts.asp?TID=44734&PID=280273&title=simple-plat&#102;orm-animati&#111;ns#280273" target="_blank" title="Game maker">this post</a>]]>
   </description>
   <pubDate>Thu, 22 Sep 2011 23:05:57 +0000</pubDate>
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   <title>Doing some basics... : Sorry to double post, I guess...</title>
   <link>http://www.scirra.com/forum/doing-some-basics_topic44754_post280359.html#280359</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="../users/dirk">Dirk</a><br /><strong>Subject:</strong> 44754<br /><strong>Posted:</strong> 22 Sep 2011 at 10:57pm<br /><br />Sorry to double post, I guess my initial questions is - how do I go about setting up the attack animation for each direction?]]>
   </description>
   <pubDate>Thu, 22 Sep 2011 22:57:19 +0000</pubDate>
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   <title>Doing some basics... : Oh hai!Im new here to the forums...</title>
   <link>http://www.scirra.com/forum/doing-some-basics_topic44754_post280358.html#280358</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/dirk">Dirk</a><br /><strong>Subject:</strong> 44754<br /><strong>Posted:</strong> 22 Sep 2011 at 10:56pm<br /><br />Oh hai!<br />Im new here to the forums even though I have spent a bit of time playing with construct in the past. Im going to try and tackle it once again.<br /><br />What I am working on is a legend of zelda style, top down dungeon crawler. Right now Im just trying to get the basics of the game down, movement, attacks, etc.<br /><br />I have got the movement down except for some diagnoal problems which Ill work on later. Right now I want the Player Character (PC) to be able to perform an attack. I have included my .capx file here<br /><br />http://www.mediafire.com/?bt4bybbmyv9ywjl<br /><br />Here are some of the other things I am interested in doing. <br /><br />- making walls that the PC cannot move through<br />- making pushable blocks (to trigger something in the future)<br />- making the PC pick up a weapon<br /><br />Are there any tutorials for these things specifically? ]]>
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   <pubDate>Thu, 22 Sep 2011 22:56:08 +0000</pubDate>
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