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  <title>Scirra Forum : Pseudo 3d?</title>
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  <pubDate>Sun, 19 May 2013 23:08:53 +0000</pubDate>
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   <title>Pseudo 3d? : hmm I get about 15-20 fps on my...</title>
   <link>http://www.scirra.com/forum/pseudo-3d_topic52190_post330783.html#330783</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="../users/aridale">aridale</a><br /><strong>Subject:</strong> 52190<br /><strong>Posted:</strong> 29 May 2012 at 5:39pm<br /><br />hmm I get about 15-20 fps on my work comp. Havent tested at home yet. Looks good tho =D]]>
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   <pubDate>Tue, 29 May 2012 17:39:48 +0000</pubDate>
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   <title>Pseudo 3d? : Here&amp;#039;s an updated example:+...</title>
   <link>http://www.scirra.com/forum/pseudo-3d_topic52190_post330627.html#330627</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/r0j0hound">R0J0hound</a><br /><strong>Subject:</strong> 52190<br /><strong>Posted:</strong> 28 May 2012 at 10:31pm<br /><br />Here's an updated example:<br />+ variable height walls<br />+ walls at varying z locations<br />+ changed the line drawing for level design<br /><a href="http://dl.dropbox.com/u/5426011/examples11/raycast4.capx" target="_blank" rel="nofollow">http://dl.dropbox.com/u/5426011/examples11/raycast4.capx</a><br /><br />Note: You'll need the canvas object for this one.<br />I get 4-10 fps on my rig.<br /><br />EDIT:<br />found another reference for raycasting with a lot of diagrams:<br /><a href="http://www.permadi.com/tutorial/raycast/index.html" target="_blank" rel="nofollow">http://www.permadi.com/tutorial/raycast/index.html</a><br />Could be useful.<span style="font-size:10px"><br /><br />Edited by R0J0hound - 28 May 2012 at 10:42pm</span>]]>
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   <pubDate>Mon, 28 May 2012 22:31:03 +0000</pubDate>
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   <title>Pseudo 3d? : yeah I just dont think theres...</title>
   <link>http://www.scirra.com/forum/pseudo-3d_topic52190_post330560.html#330560</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/aridale">aridale</a><br /><strong>Subject:</strong> 52190<br /><strong>Posted:</strong> 28 May 2012 at 4:23pm<br /><br />yeah I just dont think theres any other way to do it besides rendering twice. And it just wont work for real time play right now =/]]>
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   <pubDate>Mon, 28 May 2012 16:23:53 +0000</pubDate>
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   <title>Pseudo 3d? : I am highly impressed. I Did construct...</title>
   <link>http://www.scirra.com/forum/pseudo-3d_topic52190_post330456.html#330456</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="../users/andorade">andorade</a><br /><strong>Subject:</strong> 52190<br /><strong>Posted:</strong> 27 May 2012 at 10:36pm<br /><br />I am highly impressed. I Did construct 2 was powerful but this is too much]]>
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   <pubDate>Sun, 27 May 2012 22:36:33 +0000</pubDate>
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   <title>Pseudo 3d? : @aridaleI don&amp;#039;t think that...</title>
   <link>http://www.scirra.com/forum/pseudo-3d_topic52190_post330421.html#330421</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/yann">Yann</a><br /><strong>Subject:</strong> 52190<br /><strong>Posted:</strong> 27 May 2012 at 7:31pm<br /><br />@aridale<br />I don't think that a combi texture would work, because you'd have to take into account all possible combinaison of height between the seethrough wall and the wall behind...]]>
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   <pubDate>Sun, 27 May 2012 19:31:58 +0000</pubDate>
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   <title>Pseudo 3d? : i cant think of any other way...</title>
   <link>http://www.scirra.com/forum/pseudo-3d_topic52190_post330416.html#330416</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/aridale">aridale</a><br /><strong>Subject:</strong> 52190<br /><strong>Posted:</strong> 27 May 2012 at 6:16pm<br /><br />i cant think of any other way to do it. the only other thing to do would be have textures for each upper and lower wall combination but that doesnt take distance between the two into account]]>
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   <pubDate>Sun, 27 May 2012 18:16:17 +0000</pubDate>
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   <title>Pseudo 3d? : I imagine it would kill the performance....</title>
   <link>http://www.scirra.com/forum/pseudo-3d_topic52190_post330310.html#330310</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/r0j0hound">R0J0hound</a><br /><strong>Subject:</strong> 52190<br /><strong>Posted:</strong> 26 May 2012 at 9:02pm<br /><br />I imagine it would kill the performance.  Right now only the first wall hit per cast ray is used.  It can be changed so that a order list of walls hit is used, which shouldn't affect performance too much.<br /><br />The bottleneck will be the rendering.  Right now one sprite is used for each vertical slice.  With half walls more than one sprite will be needed per slice.  I thought of using only 1 sprite and pasting it many times to a canvas object for the drawing, but I'm not sure if that would improve performance.]]>
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   <pubDate>Sat, 26 May 2012 21:02:19 +0000</pubDate>
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   <title>Pseudo 3d? : Im very tryin to figure out how...</title>
   <link>http://www.scirra.com/forum/pseudo-3d_topic52190_post330156.html#330156</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/aridale">aridale</a><br /><strong>Subject:</strong> 52190<br /><strong>Posted:</strong> 25 May 2012 at 8:42pm<br /><br />Im very tryin to figure out how to show walls behind other walls for things like half high walls and windows etc so far the only thing I can get to work is separatin the special walls from the other walls then rendering both sets but it KILLS performance makin it pretty much unplayable with any number of slices that looks decent<br /><br />Any one got any ideas about how it could be done? I can post an example of how Im doin it currently if anyone wants to lag thru it to see what I mean lol]]>
   </description>
   <pubDate>Fri, 25 May 2012 20:42:18 +0000</pubDate>
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   <title>Pseudo 3d? : Stop this awesomeness! It is too...</title>
   <link>http://www.scirra.com/forum/pseudo-3d_topic52190_post329034.html#329034</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/sqiddster">sqiddster</a><br /><strong>Subject:</strong> 52190<br /><strong>Posted:</strong> 20 May 2012 at 1:44am<br /><br />Stop this awesomeness! It is too much!]]>
   </description>
   <pubDate>Sun, 20 May 2012 01:44:58 +0000</pubDate>
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   <title>Pseudo 3d? : oh nice that version is well done...</title>
   <link>http://www.scirra.com/forum/pseudo-3d_topic52190_post329000.html#329000</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/aridale">aridale</a><br /><strong>Subject:</strong> 52190<br /><strong>Posted:</strong> 19 May 2012 at 8:02pm<br /><br />oh nice that version is well done too! amazing!]]>
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   <pubDate>Sat, 19 May 2012 20:02:27 +0000</pubDate>
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