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  <title>Scirra Forum : Re: MagiCam Plugin - v1.43 BETA(Updated 12/10)</title>
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   <title>Re: MagiCam Plugin - v1.43 BETA(Updated 12/10) : Thanks for the comments, guys...</title>
   <link>http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026_post351667.html#351667</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/linkman2004">linkman2004</a><br /><strong>Subject:</strong> 41026<br /><strong>Posted:</strong> 04 Sep 2012 at 8:22pm<br /><br />Thanks for the comments, guys - sorry I didn't reply to any of them sooner.  <br /><br />Unfortunately, I don't have any plans to fix remaining bugs in this plugin - my familiarity with the code has dwindled over time, reducing my ability to identify problems.  This, combined with my full-time work and school schedules - which leave me little time for my current projects - means I'll be dropping support indefinitely.<br /><br />However, I would like to say that I've just finished tinkering around with the C2 plugin SDK a little bit and I'm starting to get a grasp of what's going on in that regard.  With any luck, you'll see something on that front in a few weeks time, although I make no promises.<br /><br />In the event that I do release a C2 version of this plugin, updates will likely be sporadic and I might start accepting donations as a way to offset the time invested.  Life is a demanding mistress and I am submissive to its will.<br /><br />Be sure to keep an eye out for any updates - I'll let you guys know as soon as I have more to report.<br /><br />Once again, thanks for all of the downloads and comments for this plugin - I see it as my crowning achievement in this community and the support is much appreciated. <img src="http://www.scirra.com/forum/smileys/smiley1.gif" border="0" align="middle" />]]>
   </description>
   <pubDate>Tue, 04 Sep 2012 20:22:54 +0000</pubDate>
   <guid isPermaLink="true">http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026.html</guid>
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   <title>Re: MagiCam Plugin - v1.43 BETA(Updated 12/10) : I love this plugin so much, really...</title>
   <link>http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026_post350996.html#350996</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/crudemik">CrudeMik</a><br /><strong>Subject:</strong> 41026<br /><strong>Posted:</strong> 01 Sep 2012 at 2:46pm<br /><br />I love this plugin so much, really would like it on Construct 2! heheh]]>
   </description>
   <pubDate>Sat, 01 Sep 2012 14:46:59 +0000</pubDate>
   <guid isPermaLink="true">http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026.html</guid>
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   <title>Re: MagiCam Plugin - v1.43 BETA(Updated 12/10) : Hey linkman2004Just started using...</title>
   <link>http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026_post335437.html#335437</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/steven">Steven</a><br /><strong>Subject:</strong> 41026<br /><strong>Posted:</strong> 21 Jun 2012 at 12:25pm<br /><br />Hey linkman2004<br /><br />Just started using magiCam and found it to be rather nice. However was hoping you could squeeze in time to look at that changing layout global issue... :) <br /><br />Even a destroy camera function would probably do it - I have found creating a new camera at the start of each layout works(I set it to layoutName) BUT if you cross back into the previous layout the camera stops working.<br /><br />Cheers,<br />  Steven]]>
   </description>
   <pubDate>Thu, 21 Jun 2012 12:25:13 +0000</pubDate>
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   <title>Re: MagiCam Plugin - v1.43 BETA(Updated 12/10) : Yeah, and if the object the camera...</title>
   <link>http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026_post298713.html#298713</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/shadowlord">shadowlord</a><br /><strong>Subject:</strong> 41026<br /><strong>Posted:</strong> 02 Jan 2012 at 12:54pm<br /><br />Yeah, and if the object the camera follows is destroyed, the next time it's created it the camera doesn't follow it anymore. And even if i add the object to the camera following objects later, it still won't follow it.<br />Here's what I mean:<br />http://dl.dropbox.com/u/52670878/Magicam%20bug.cap<br /><br />Nice plugin btw.]]>
   </description>
   <pubDate>Mon, 02 Jan 2012 12:54:24 +0000</pubDate>
   <guid isPermaLink="true">http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026.html</guid>
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   <title>Re: MagiCam Plugin - v1.43 BETA(Updated 12/10) : I tried setting the magicam plugin...</title>
   <link>http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026_post298470.html#298470</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/plauk">plauk</a><br /><strong>Subject:</strong> 41026<br /><strong>Posted:</strong> 01 Jan 2012 at 11:22am<br /><br />I tried setting the magicam plugin to 'global' so I wouldn't have to add a new instance for every layout, but this appears to make the resulting game crash.<br /><br />Is it possible to do this without killing the game, or should I just work around it?]]>
   </description>
   <pubDate>Sun, 01 Jan 2012 11:22:23 +0000</pubDate>
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   <title>Re: MagiCam Plugin - v1.43 BETA(Updated 12/10) : aww.. ok tnx for trying :) </title>
   <link>http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026_post298304.html#298304</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/segoi">Segoi</a><br /><strong>Subject:</strong> 41026<br /><strong>Posted:</strong> 31 Dec 2011 at 11:35am<br /><br />aww.. ok tnx for trying :)]]>
   </description>
   <pubDate>Sat, 31 Dec 2011 11:35:48 +0000</pubDate>
   <guid isPermaLink="true">http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026.html</guid>
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   <title>Re: MagiCam Plugin - v1.43 BETA(Updated 12/10) : Sorry, the plugin doesn&amp;#039;t...</title>
   <link>http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026_post297994.html#297994</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/linkman2004">linkman2004</a><br /><strong>Subject:</strong> 41026<br /><strong>Posted:</strong> 29 Dec 2011 at 8:58pm<br /><br />Sorry, the plugin doesn't support displaying multiple cameras at the same time.  This is something I tried implementing, but I never got anything working because it involved utilizing some undocumented/confusing functions from the SDK.]]>
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   <pubDate>Thu, 29 Dec 2011 20:58:59 +0000</pubDate>
   <guid isPermaLink="true">http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026.html</guid>
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   <title>Re: MagiCam Plugin - v1.43 BETA(Updated 12/10) : Hey! I would love to have a dual...</title>
   <link>http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026_post297757.html#297757</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/segoi">Segoi</a><br /><strong>Subject:</strong> 41026<br /><strong>Posted:</strong> 28 Dec 2011 at 8:35pm<br /><br />Hey! I would love to have a dual camera for realtime multiplayer on same computer :) Im making a game and I've tried to make it work, but it seems impossible with my kind of visual structure of the game.]]>
   </description>
   <pubDate>Wed, 28 Dec 2011 20:35:52 +0000</pubDate>
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   <title>Re: MagiCam Plugin - v1.43 BETA(Updated 12/10) : It definitely did. Thank you very...</title>
   <link>http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026_post297191.html#297191</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/streakthundrstrm">StreakThundrstrm</a><br /><strong>Subject:</strong> 41026<br /><strong>Posted:</strong> 26 Dec 2011 at 2:19am<br /><br />It definitely did. Thank you very much!]]>
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   <pubDate>Mon, 26 Dec 2011 02:19:01 +0000</pubDate>
   <guid isPermaLink="true">http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026.html</guid>
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   <title>Re: MagiCam Plugin - v1.43 BETA(Updated 12/10) : @StreakThundrstrm - Glad you&amp;#039;re...</title>
   <link>http://www.scirra.com/forum/re-magicam-plugin-v143-betaupdated-12-10_topic41026_post296859.html#296859</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/linkman2004">linkman2004</a><br /><strong>Subject:</strong> 41026<br /><strong>Posted:</strong> 23 Dec 2011 at 8:30pm<br /><br />@StreakThundrstrm - Glad you're liking it!  To fix the issue with unwanted layers zooming, go to the layer properties pane, and there you'll see two properties for your HUD layer -- Zoom X Rate and Zoom Y Rate.  Setting both of these to zero will keep the layers from zooming with everything else.<br /><br />And just in case you want to keep a layer from rotating, I'm pretty sure I have an action that allows you to exclude a layer from rotation.<br /><br />I hope this helps!]]>
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   <pubDate>Fri, 23 Dec 2011 20:30:55 +0000</pubDate>
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