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  <title>Scirra Forum : Wolf Animation</title>
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   <title>Wolf Animation : Wow Silver, that&amp;#039;s looking...</title>
   <link>http://www.scirra.com/forum/wolf-animation_topic48201_post306405.html#306405</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/soldjahboy">SoldjahBoy</a><br /><strong>Subject:</strong> 48201<br /><strong>Posted:</strong> 02 Feb 2012 at 6:49pm<br /><br />Wow Silver, that's looking rather kick-ass now... very fluid and it seems to move well, to me at least.<br /><br />Keep it up! :D<br /><br />~Sol]]>
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   <pubDate>Thu, 02 Feb 2012 18:49:48 +0000</pubDate>
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   <title>Wolf Animation : Fifth pass. Hopefully, that&amp;#039;s...</title>
   <link>http://www.scirra.com/forum/wolf-animation_topic48201_post305714.html#305714</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/-silver-">-Silver-</a><br /><strong>Subject:</strong> 48201<br /><strong>Posted:</strong> 30 Jan 2012 at 2:36pm<br /><br /><img src="http://i216.photobucket.com/albums/cc212/darkstorne/Wolf-GIF-1.gif" border="0" /><br /><br />Fifth pass. Hopefully, that's it until I know exactly how I want him to look (head needs a lot more work) and I know exactly how the engine will work physics-wise. Then I can fine tune the animation's speed and frames. That tail seems to hang a bit at the top, and the hind legs need smoothing out as they draw into the body, but otherwise I think I'm pretty much there.<br /><br />Anyone think I've missed something? I've brought his rear end down a lot more now, on Lucid's recommendation, and the head shows a lot of movement now - hopefully without too much of a head-banging look <img src="http://www.scirra.com/forum/smileys/smiley17.gif" border="0" align="middle" />. I've also re-worked the front legs so they don't seem to kick out or spasm in mid-air (see fourth pass for comparison). Other than adding in more frames to smooth it out, I'm not if anything else needs altering.<br /><br />Many thanks for all the help on this one. Your feedback has been really insightful, and I've learned a lot from it. <img src="http://www.scirra.com/forum/smileys/smiley1.gif" border="0" align="middle" />]]>
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   <pubDate>Mon, 30 Jan 2012 14:36:03 +0000</pubDate>
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   <title>Wolf Animation :   SoldjahBoy wrote:Out of curiosity,...</title>
   <link>http://www.scirra.com/forum/wolf-animation_topic48201_post303757.html#303757</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/-silver-">-Silver-</a><br /><strong>Subject:</strong> 48201<br /><strong>Posted:</strong> 21 Jan 2012 at 5:14pm<br /><br /> <table width="99%"><tr><td class="BBquote"><img src="//static2.scirra.net/forum_images/quote_box.png" title="Originally posted by SoldjahBoy" alt="Originally posted by SoldjahBoy" style="vertical-align: text-bottom;" /> <strong>SoldjahBoy wrote:</strong><br /><br />Out of curiosity, how are you animating this?</td></tr></table><br /><br />I'm using Photoshop for the most part. So each frame is just one layer, rather than a body and four separate legs for a total of 5 layers. Originally I intended to build it up that way, and animate the legs in Anime Studio, but from the limited experience I have with animating trees I learned that raster images don't bend well with bone animation. Since I want this one looking the best it can, I decided to paint each main frame separately, and then tweak them in Anime Studio so they blend well.<br /><br />4th pass is done, and my head is hurting now from working on this and nothing else <img src="http://www.scirra.com/forum/smileys/smiley17.gif" border="0" align="middle" /><br /><br /><img src="http://i216.photobucket.com/albums/cc212/darkstorne/GIF-4.gif" border="0" /><br /><br />The legs should now look a lot smoother as they hit the ground, but the front left leg seems to kick or spasm when it's in the air, so I'll have to fix that. Smoothed out the head so he doesn't seem to be rocking out <img src="http://www.scirra.com/forum/smileys/smiley17.gif" border="0" align="middle" />, and edited the tail a teeny bit. Also brought the rear end down a touch, but it may still need to be lower.<br /><br />Going to take a break from this run animation for a day or two, since it was driving me crazy today. I'm not sure if I've made it worse with this update! So as usual I'd love to hear your critique, but I'll let it all settle in for a day or two before putting your awesome feedback into effect.<br /><br />Many thanks <img src="http://www.scirra.com/forum/smileys/smiley1.gif" border="0" align="middle" />]]>
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   <pubDate>Sat, 21 Jan 2012 17:14:14 +0000</pubDate>
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   <title>Wolf Animation : Out of curiosity, how are you...</title>
   <link>http://www.scirra.com/forum/wolf-animation_topic48201_post303607.html#303607</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/soldjahboy">SoldjahBoy</a><br /><strong>Subject:</strong> 48201<br /><strong>Posted:</strong> 21 Jan 2012 at 12:47am<br /><br />Out of curiosity, how are you animating this? I presume hand drawing "body parts" then hinging them with bones in Anime Studio, or something? The result is far better than anything I ever achieved in AS.<br /><br />I usually resort to manual frame placement in Photoshop, and baking the frames in. Even then, I've had limited success though mind you, I have only animated like 3 things ever xD I think my third attempt was 500x better than my second, which was 1000x better than my first... <br /><br />You are making me feel like doing some animation :/<br /><br />~Sol]]>
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   <pubDate>Sat, 21 Jan 2012 00:47:20 +0000</pubDate>
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   <title>Wolf Animation :   SoldjahBoy wrote:I&amp;#039;ve...</title>
   <link>http://www.scirra.com/forum/wolf-animation_topic48201_post303514.html#303514</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/-silver-">-Silver-</a><br /><strong>Subject:</strong> 48201<br /><strong>Posted:</strong> 20 Jan 2012 at 7:13pm<br /><br /> <table width="99%"><tr><td class="BBquote"><img src="//static2.scirra.net/forum_images/quote_box.png" title="Originally posted by SoldjahBoy" alt="Originally posted by SoldjahBoy" style="vertical-align: text-bottom;" /> <strong>SoldjahBoy wrote:</strong><br /><br />I've noticed on pass 3, that the head looks a little like he's head-bangin' as his head returns from the sharp dipping motion. The second pass I think looked a lot nicer and fluid, since he tips his head back slightly as it dips rather than doing the head-banger stare.<br /><br />It looks freaking awesome though. Like, if the purpose wasn't to over-analyse it... you could easily get away with using that as a final product.<br /><br />~Sol</td></tr></table> <br /><br />Rhythm is good <img src="http://www.scirra.com/forum/smileys/smiley4.gif" border="0" align="middle" /><br /><br />But you're right, it could use some smoothing out. I'll address this as well. And thanks for the compliments! I want this animation to be as close to perfect as possible, simply because it will be the most common one you see. For the others... I doubt I'll be over analyzing quite as much <img src="http://www.scirra.com/forum/smileys/smiley17.gif" border="0" align="middle" />]]>
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   <pubDate>Fri, 20 Jan 2012 19:13:46 +0000</pubDate>
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   <title>Wolf Animation : I&amp;#039;ve noticed on pass 3, that...</title>
   <link>http://www.scirra.com/forum/wolf-animation_topic48201_post303479.html#303479</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/soldjahboy">SoldjahBoy</a><br /><strong>Subject:</strong> 48201<br /><strong>Posted:</strong> 20 Jan 2012 at 5:14pm<br /><br />I've noticed on pass 3, that the head looks a little like he's head-bangin' as his head returns from the sharp dipping motion. The second pass I think looked a lot nicer and fluid, since he tips his head back slightly as it dips rather than doing the head-banger stare.<br /><br />It looks freaking awesome though. Like, if the purpose wasn't to over-analyse it... you could easily get away with using that as a final product.<br /><br />~Sol]]>
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   <pubDate>Fri, 20 Jan 2012 17:14:15 +0000</pubDate>
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   <title>Wolf Animation : @Stefanos -  &amp;#034;the tale and...</title>
   <link>http://www.scirra.com/forum/wolf-animation_topic48201_post303412.html#303412</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/-silver-">-Silver-</a><br /><strong>Subject:</strong> 48201<br /><strong>Posted:</strong> 20 Jan 2012 at 12:23pm<br /><br /><strong>@Stefanos</strong> -  <em>"the tale and the back legs are going a little bit together"</em><br /><br />Do you mean the tail comes down too soon? I based the tail on DravenX's excellent sprite and the video you posted on the first page. I'll take a closer look at it and see if I can improve the timing further. Thanks for taking a good look  <img src="http://www.scirra.com/forum/smileys/smiley1.gif" border="0" align="middle" /> <br /><br /><strong>@Lucid</strong> - Thanks, I'll reduce the rear height with my next pass and accentuate the head (again!). I plan on tweaking the forelegs quite a bit too, so hopefully after this next attempt I'll be pretty close to finishing. Thanks for the continued help <img src="http://www.scirra.com/forum/smileys/smiley1.gif" border="0" align="middle" />]]>
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   <pubDate>Fri, 20 Jan 2012 12:23:00 +0000</pubDate>
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   <title>Wolf Animation : looking much more awesomethe hind...</title>
   <link>http://www.scirra.com/forum/wolf-animation_topic48201_post303333.html#303333</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/lucid">lucid</a><br /><strong>Subject:</strong> 48201<br /><strong>Posted:</strong> 20 Jan 2012 at 4:38am<br /><br />looking much more awesome<br /><br />the hind end still seems to be moving up and down too much in relation to the front, and I think the head when it retracts back slightly, will look even better with a tiny bit more movement]]>
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   <pubDate>Fri, 20 Jan 2012 04:38:43 +0000</pubDate>
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   <title>Wolf Animation : i downloadeded and checed the...</title>
   <link>http://www.scirra.com/forum/wolf-animation_topic48201_post303291.html#303291</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/stefanos">stefanos</a><br /><strong>Subject:</strong> 48201<br /><strong>Posted:</strong> 20 Jan 2012 at 12:44am<br /><br />i downloadeded and checed the gif.. the problem that i can see is that the tale and the back legs are going a little bit together <br /><br /><img src="http://img820.imageshack.us/img820/8506/wolfjf.jpg" border="0" /><br /><br />i am not sure but check it out ......nice job<br /><br />(maybe is not the movement but the angle of the tail)<span style="font-size:10px"><br /><br />Edited by stefanos - 20 Jan 2012 at 12:46am</span>]]>
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   <pubDate>Fri, 20 Jan 2012 00:44:00 +0000</pubDate>
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   <title>Wolf Animation : Third pass done, but I shouldn&amp;#039;t...</title>
   <link>http://www.scirra.com/forum/wolf-animation_topic48201_post303243.html#303243</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/-silver-">-Silver-</a><br /><strong>Subject:</strong> 48201<br /><strong>Posted:</strong> 19 Jan 2012 at 9:41pm<br /><br />Third pass done, but I shouldn't really call it that. It's just the progress I made today. Accentuated the head movement again, further improved the accordion effect of his body (though it may need more 'oomph' still), and added a wave-like movement to his torso.<br /><br />I'm hesitant about adding that wave movement to his rear though. I quite like how it juts up, and it seems to play well with the way I've designed his fur in two prominent sections. But once I've stared at my own art for this long, the weirdest things can look normal to me. So if it looks odd to you, let me know! I'll happily add that wave movement in completely if you think it will look better!<br /><br />Adding that little extra force to his spring seems to have highlighted the foreleg issues a bit more, so I plan on sorting them out with my next pass.<br /><br /><img src="http://i216.photobucket.com/albums/cc212/darkstorne/Wolf-GIF-3.gif" border="0" /><br /><br />Many thanks for all the help and support so far.  <img src="http://www.scirra.com/forum/smileys/smiley1.gif" border="0" align="middle" /> <span style="font-size:10px"><br /><br />Edited by -Silver- - 19 Jan 2012 at 9:42pm</span>]]>
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   <pubDate>Thu, 19 Jan 2012 21:41:54 +0000</pubDate>
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