About r100

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Post Options Post Options   Quote bjadams Quote  Post ReplyReply Direct Link To This Post Posted: 01 Aug 2012 at 7:05am
My plans with the tint shader is to do a simple colouring book, where i have all white sprites with a black bold border, and i want to colorize the white area with an rgb value.

there is already a plugin for this, it works only with webgl and only in firefox & ie though.
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Scirra Developer
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Post Options Post Options   Quote Ashley Quote  Post ReplyReply Direct Link To This Post Posted: 01 Aug 2012 at 11:36am
@bjadams - don't forget WebGL shaders only work in Chrome and Firefox, and only when the graphics drivers are relatively new as well.
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Post Options Post Options   Quote bjadams Quote  Post ReplyReply Direct Link To This Post Posted: 01 Aug 2012 at 12:09pm
which is not good news!!!
they might work on IE using the "chrome frame" plugin if you pop that up for teh user to install.

i can't understand how come safari does not support webgl, they just release v6 recently
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Post Options Post Options   Quote AndyWatson Quote  Post ReplyReply Direct Link To This Post Posted: 01 Aug 2012 at 2:19pm
Countdown to r100!!
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Post Options Post Options   Quote srealist Quote  Post ReplyReply Direct Link To This Post Posted: 01 Aug 2012 at 4:26pm
Originally posted by bjadams bjadams wrote:

which is not good news!!!
they might work on IE using the "chrome frame" plugin if you pop that up for teh user to install.

i can't understand how come safari does not support webgl, they just release v6 recently


My lab director just spent a week out at Google (Mountain View, CA) and he returned utterly convinced of the future of WebGL and HTML5. Google is doing some insanely amazing work with WebGL and they will be pushing it HARD.

Others will come around. Anything worth doing involves risk and some manner of faith.

Cheers!
Darin
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Post Options Post Options   Quote Nimtrix Quote  Post ReplyReply Direct Link To This Post Posted: 01 Aug 2012 at 4:36pm
@srealist:
Apple will probably come around. You never know about the IE guys over at microsoft though.
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Post Options Post Options   Quote Greg Quote  Post ReplyReply Direct Link To This Post Posted: 01 Aug 2012 at 5:00pm
Originally posted by Ashley Ashley wrote:

@bjadams - don't forget WebGL shaders only work in Chrome and Firefox, and only when the graphics drivers are relatively new as well.


What about on mobile platforms, do those support webGL shaders?

Is there ever going to be a chance of normal and specular mapping, and or vertex based lighting when using vector objects?
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Post Options Post Options   Quote devMidgard Quote  Post ReplyReply Direct Link To This Post Posted: 01 Aug 2012 at 5:22pm
When is r100 going out? :D
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Post Options Post Options   Quote Rory Quote  Post ReplyReply Direct Link To This Post Posted: 01 Aug 2012 at 5:25pm
Haha, I love how this topic has become a discussion about r100, WebGL and Shaders.

I too can't wait to see Construct realize the potential WebGL!
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Scirra Developer
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Post Options Post Options   Quote Ashley Quote  Post ReplyReply Direct Link To This Post Posted: 01 Aug 2012 at 5:47pm
WebGL does not currently have a large reach: it is only on by default in Chrome and Firefox, and even then about half of that user base has out of date drivers so WebGL gets disabled. IE shows no signs of supporting it at all, but Chrome Frame will enable it (as long as the driver is not too old). Opera supports it, but it's off by default and must be switched on. Safari for Mac supports it but only on Mac (not the Windows version) and again off by default. Currently we've disabled WebGL on all mobile devices because it's either broken or a lot slower, so no shaders on mobile for the time being.

However, it will improve: I believe Google will add WebGL to Chrome for Android, Firefox Mobile already supports WebGL (although it needs some work to be faster and some bugs to be fixed), Opera and Safari should eventually switch WebGL on by default, and as people gradually replace their computers the number of people with WebGL disabled due to old drivers will gradually fall. IE is also still losing market share to Chrome at a steady pace.

The main reason we're adding WebGL shaders now is because of the EXE exporter. With Awesomium, WebGL is forced on for all computers. This means if you export your game as a desktop app, you can guarantee shaders will be available.
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