Andromo App Maker + C2

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Post Options Post Options   Quote Potato Quote  Post ReplyReply Direct Link To This Post Posted: 29 Jun 2012 at 6:46pm
Thanks for taking the hit for us OrdonianKing

btw, how was the performance compared to CocoonJS / Direct Canvas ?
how about the Sound / Music, does it play well ?
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Post Options Post Options   Quote OrdonianKing Quote  Post ReplyReply Direct Link To This Post Posted: 29 Jun 2012 at 7:18pm
Haven't tested sound yet, and with another test I performed, there was some stuttering with sprites as the canvas scrolled. However, the game I used was not optimized for mobile, so it may improve.
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Post Options Post Options   Quote OrdonianKing Quote  Post ReplyReply Direct Link To This Post Posted: 29 Jun 2012 at 7:19pm
Also, I've yet to try out CocoonJS, so I cannot make the comparison.
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Post Options Post Options   Quote Grimbarian Quote  Post ReplyReply Direct Link To This Post Posted: 30 Jun 2012 at 9:43am
I'll hope to have something to contribute to this at some point.

I've only just started using Construct 2 and work have just started using the Andromo app.

As OrdonianKing said - the whole zipped file needs uploading, and in our early tests we had a little game button and the game menu screen up fine.

I'd not done the touch controls though so we didn't get any further - but it looks interesting.
http://www.rotarygaming.co.uk
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Post Options Post Options   Quote OrdonianKing Quote  Post ReplyReply Direct Link To This Post Posted: 01 Jul 2012 at 2:12am
To add to what he said. Touch input is working through Andromo's wrapper.
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