Andromo App Maker + C2 Forum Home > Construct 2 General > Construct 2 general |
Post Reply
|
Page <12 |
| Author | |
Post Options
Quote Reply
Posted: 29 Jun 2012 at 6:46pm |
|
|
Thanks for taking the hit for us OrdonianKing
![]() btw, how was the performance compared to CocoonJS / Direct Canvas ? how about the Sound / Music, does it play well ? |
|
![]() |
|
Post Options
Quote Reply
Posted: 29 Jun 2012 at 7:18pm |
|
|
Haven't tested sound yet, and with another test I performed, there was some stuttering with sprites as the canvas scrolled. However, the game I used was not optimized for mobile, so it may improve.
|
|
![]() |
|
Post Options
Quote Reply
Posted: 29 Jun 2012 at 7:19pm |
|
|
Also, I've yet to try out CocoonJS, so I cannot make the comparison.
|
|
![]() |
|
Post Options
Quote Reply
Posted: 30 Jun 2012 at 9:43am |
|
|
I'll hope to have something to contribute to this at some point.
I've only just started using Construct 2 and work have just started using the Andromo app. As OrdonianKing said - the whole zipped file needs uploading, and in our early tests we had a little game button and the game menu screen up fine. I'd not done the touch controls though so we didn't get any further - but it looks interesting. |
|
|
http://www.rotarygaming.co.uk
|
|
![]() |
|
Post Options
Quote Reply
Posted: 01 Jul 2012 at 2:12am |
|
|
To add to what he said. Touch input is working through Andromo's wrapper.
|
|
![]() |
|
Post Reply
|
Page <12 |
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |