[Behavior] Shell (get inst's expression from uid) Forum Home > Construct 2 Development > Plugins for Construct 2 |
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Topic: [Behavior] Shell (get inst's expression from uid)Posted: 31 Dec 2011 at 4:42am |
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Shell
Shell behavior is still under development. One of the feature is to get the instance's expression(x,y,width,height,angle...etc), from uid. Currently, it provides to get these expressions - x - y - width - height - angle - opacity - visible Example of getting instance's expression from uid ![]() In example, there are two kinds of sprite -"SpriteA" and "SpriteB". In line2, the global variable "uid" saves the uid of clicked instance of "SpriteB". Then in expression of "action:append text", it use "SpriteA.shell.X(uid)" -- The SpriteA's shell behavior can get the position x by uid, even the uid is not point to SpriteA. BTW, expression of shell behavior like "shell.X" actually accepts two parameters. First is uid, second is a default value if the uid doesn't point to any instance. Edited by rexrainbow - 01 Jan 2012 at 4:08am |
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Posted: 04 Jan 2012 at 4:09pm |
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I really love all your plugins, they make my life 10x easier!!!
One quick question about this one though. If i want to make a local level editor/map creator what ever you want to call it, is this the plugin to use? Because i will have to save the x and y locations of each instance dragged on the stage right? |
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Posted: 04 Jan 2012 at 4:15pm |
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Try Sprite Bank. It can save instances' properties, and let you create them.
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Posted: 25 Mar 2012 at 12:05am |
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Update:
Add version to 0.1 |
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Posted: 11 May 2012 at 3:29pm |
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Update:
Remove jQuery call. |
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