Blot: Gravity Platformer

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Post Options Post Options   Quote pyteo Quote  Post ReplyReply Direct Link To This Post Topic: Blot: Gravity Platformer
    Posted: 23 Sep 2011 at 2:31pm


Hello fellow contructors!

I need some feedback on this one. I did this prototype in two weeks and it has been abandoned in my hard drive since then (for several months).

Now that I look at it I actually like it. The problem is that the "code" is a real mess, almost unfixable, but I'm considering to start everything from scratch, even polishing the artwork. I was also designing a level editor for this one, with save/import/export features, wich I think is great for this kind of game.

What do you think? I need some opinions on weather or not should I keep working on it or not.

I'm only considering because it was really fast to develop and it might have some potential...

Enough talk, download the demo and try it here

(Hurray! Finally I posted something playable!)

Controls:

Arrows to move, Z to jump, Enter to enter doors.
Play the tutorial for more advanced controls :P

Edited by pyteo - 23 Sep 2011 at 5:35pm
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Post Options Post Options   Quote Jayjay Quote  Post ReplyReply Direct Link To This Post Posted: 23 Sep 2011 at 3:03pm
This looks great =] I think starting from scratch may benefit just so you can know exactly what you're doing, rather than trying to re-learn the code.

Either way, I'd love to see this finished =D
Jayjay =]
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Post Options Post Options   Quote pyteo Quote  Post ReplyReply Direct Link To This Post Posted: 23 Sep 2011 at 3:11pm
Originally posted by Jayjay Jayjay wrote:

This looks great =] I think starting from scratch may benefit just so you can know exactly what you're doing, rather than trying to re-learn the code.

Either way, I'd love to see this finished =D


Thanks ;)

What about the difficulty? Did you find it too hard or too easy?
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Scirra Developer
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Post Options Post Options   Quote Ashley Quote  Post ReplyReply Direct Link To This Post Posted: 23 Sep 2011 at 5:47pm
Wow, love the artwork! It looks beautiful. Makes me want to hurry up with the WebGL exporter so HTML5 games can look like that too...
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Post Options Post Options   Quote Jayjay Quote  Post ReplyReply Direct Link To This Post Posted: 23 Sep 2011 at 6:09pm
Originally posted by pyteo pyteo wrote:

Originally posted by Jayjay Jayjay wrote:

This looks great =] I think starting from scratch may benefit just so you can know exactly what you're doing, rather than trying to re-learn the code.

Either way, I'd love to see this finished =D


Thanks ;)

What about the difficulty? Did you find it too hard or too easy?


Well, it seems that the main difficulty is in the controls, it'd be nice if either the screen rotated with the player, or the controls moved the player relative to the screen rotation instead.

Otherwise, it seems just right =D

Edit: Just found the lighting option, that makes it look even better! Shame that my pc is too old to get full fps in that mode though =/

Edited by Jayjay - 23 Sep 2011 at 6:13pm
Jayjay =]
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Post Options Post Options   Quote pyteo Quote  Post ReplyReply Direct Link To This Post Posted: 23 Sep 2011 at 6:17pm
Originally posted by Jayjay Jayjay wrote:

Originally posted by pyteo pyteo wrote:

Originally posted by Jayjay Jayjay wrote:

This looks great =] I think starting from scratch may benefit just so you can know exactly what you're doing, rather than trying to re-learn the code.

Either way, I'd love to see this finished =D


Thanks ;)

What about the difficulty? Did you find it too hard or too easy?


Well, it seems that the main difficulty is in the controls, it'd be nice if either the screen rotated with the player, or the controls moved the player relative to the screen rotation instead.

Otherwise, it seems just right =D


Well, the idea was always to keep the screen in the same position, it works fine that way because of the gravity of the objects. Also, once you get the hang of it it's not that difficult to control...
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Post Options Post Options   Quote Jayjay Quote  Post ReplyReply Direct Link To This Post Posted: 23 Sep 2011 at 6:31pm
Originally posted by pyteo pyteo wrote:

Well, the idea was always to keep the screen in the same position, it works fine that way because of the gravity of the objects. Also, once you get the hang of it it's not that difficult to control...


Yeah, it is nice, but I made a cap a while back (here), which kinda shows what I mean for moving left and right when gravity is down/up.

Edited by Jayjay - 23 Sep 2011 at 6:36pm
Jayjay =]
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Post Options Post Options   Quote pyteo Quote  Post ReplyReply Direct Link To This Post Posted: 23 Sep 2011 at 6:42pm
Originally posted by Jayjay Jayjay wrote:

Originally posted by pyteo pyteo wrote:

Well, the idea was always to keep the screen in the same position, it works fine that way because of the gravity of the objects. Also, once you get the hang of it it's not that difficult to control...


Yeah, it is nice, but I made a cap a while back (here), which kinda shows what I mean for moving left and right when gravity is down/up.


Thanks for your feedback.

I left the controls inverted on purpose, thinking it would be a fun challenge. But people seem to find it too hard... I'll have to consider changing it...
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Post Options Post Options   Quote Jayjay Quote  Post ReplyReply Direct Link To This Post Posted: 23 Sep 2011 at 6:44pm
Originally posted by pyteo pyteo wrote:

I left the controls inverted on purpose, thinking it would be a fun challenge. But people seem to find it too hard... I'll have to consider changing it...


Maybe give a bonus to people who use it, but have an option to turn it off?
Jayjay =]
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Post Options Post Options   Quote Somebody Quote  Post ReplyReply Direct Link To This Post Posted: 23 Sep 2011 at 6:47pm
Very nice graphically, but I have to agree that the controls are a bit messy. Yann is currently building a gravity-based thing as well and in his case the screen nicely rotates around the player, which makes navigation MUCH easier.

Not sure how that would work with moving the boxes and such, though.
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