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Topic: Bumpmapping ShaderPosted: 29 Aug 2012 at 8:53pm |
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Greetings,
I was wondering if someone could offer a bit of an explanation about how this effect works and how to use it. I have some familiarity with 3D shaders - wherein a single object would have multiple textures (e.g. diffuse, normal, specular, etc.). Obviously in 3D, these effects work in coordination with a static lighting system. In Construct2, we don't have a lighting system. What are the parallels, if any between, bump map effect in a 3D environment, and the bump effect used here? What kind of images will produce the best results? The pipeline I am use to would be such that I would take an image, bring it into photoshop, and then use the NVidia plugin to generate a normal map. So far, I have not been able to understand how to use this effect in any of the way I am accustomed. Any help and insight is greatly appreciated. Thanks! |
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Posted: 29 Aug 2012 at 9:24pm |
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http://www.scirra.com/forum/bumpmap-effect_topic55996.html?KW=bumpmap
In C2 bumpmap is more like a specular. |
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Posted: 29 Aug 2012 at 9:28pm |
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I see. Thank you and thanks for the example in the other thread. I should have spotted that..or used the search function. :P
Edit: Your example really illustrates it beautifully. Double thanks. Edited by srealist - 29 Aug 2012 at 9:31pm |
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Posted: 29 Aug 2012 at 9:37pm |
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Well it's not the best example but it was only texture I had on pc when I did that file.
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Posted: 29 Aug 2012 at 11:08pm |
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Posted: 30 Aug 2012 at 12:32pm |
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Link goes to another post where you can find example file.
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Posted: 30 Aug 2012 at 4:36pm |
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Very beautiful bumpmap effect example @shinkan
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