Change physics gravity angle Forum Home > Construct 2 General > How do I....? |
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Posted: 08 Jan 2012 at 2:06am |
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@sqiddster
since I wrote most of your gravity system? :D |
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Posted: 08 Jan 2012 at 11:30am |
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Here is my the capx file.
I tried to use what was suggested about setting world gravity to 0 and using force to angle. http://dl.dropbox.com/u/1264554/construct2/test-ball.capx |
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Posted: 08 Jan 2012 at 12:54pm |
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@Yann...
Fun nonetheless! |
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Posted: 08 Jan 2012 at 4:15pm |
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The force was too high for this poor low density ball
http://dl.dropbox.com/u/23551572/C2/angledGravity.capx |
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Posted: 12 Jan 2012 at 2:04pm |
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thanks :)
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Posted: 12 Jan 2012 at 8:10pm |
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Yann: What was the benefit of not using the "apply force at angle" action?
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Posted: 12 Jan 2012 at 9:10pm |
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Probably because the system currently returns vector X and Y components and it is easier if your operations use them directly.
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Posted: 12 Jan 2012 at 10:34pm |
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@keepee
@sqiddster Actually it's pretty much the same thing. There's exactlly the same control and I suspect that "apply force at angle" does exactly what I did with apply force. So no benefit, just showing off some sinus and cosinus to scare our dear n00bs. |
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Posted: 12 Jan 2012 at 11:01pm |
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@Yann That's actually what I was going to say... but then I thought, no, it couldn't be.
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Posted: 13 Jan 2012 at 12:13am |
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I knew it! hah. |
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