Construct Classic r2 released

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Post Options Post Options   Quote RacerBG Quote  Post ReplyReply Direct Link To This Post Posted: 06 Apr 2012 at 5:06pm
Still waiting for the auto updater.....any news guys?
Creating one little thing called a game.
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Post Options Post Options   Quote R0J0hound Quote  Post ReplyReply Direct Link To This Post Posted: 06 Apr 2012 at 5:20pm
Quote Still waiting for the auto updater.....any news guys?

Why not just download and install from the first post on this topic?
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Post Options Post Options   Quote RacerBG Quote  Post ReplyReply Direct Link To This Post Posted: 17 Apr 2012 at 7:22pm
Originally posted by R0J0hound R0J0hound wrote:

Quote Still waiting for the auto updater.....any news guys?

Why not just download and install from the first post on this topic?


Im not sure about the reported bugs here. They may be fixed. But finally I will download it from here. :D
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Post Options Post Options   Quote Jim15 Quote  Post ReplyReply Direct Link To This Post Posted: 05 May 2012 at 9:58pm
I'm seeing some bugs in my game lately, but from old threads I've read, it seems to be nothing new.

Whenever I switch from my first level to the second level, I have to be careful not to move right away, or the game crashes. If I stay still for a second or two, it works fine, but otherwise, it crashes if I try to move straight away.

Also, in what appears to be a separate bug, whenever I talk to characters in my first level, then go to the second level, it crashes no matter what I do. I had originally thought it had something to do with my timeline event sheet, but even when I delete that include from the second level, nothing changes. It crashes every time.

I have no "OR" events or transitions, which I've heard cause the bug, so would anyone know why this is happening?
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Post Options Post Options   Quote Arima Quote  Post ReplyReply Direct Link To This Post Posted: 05 May 2012 at 10:30pm
@Jim15 - What I generally do to find crashes is save a copy, then delete code section by section until it stops crashing. Then narrow it down to find out what exactly is causing it.
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Post Options Post Options   Quote Jim15 Quote  Post ReplyReply Direct Link To This Post Posted: 06 May 2012 at 12:15am
Are crashes caused by copy & Pasting from different layouts? I think I've read about that happening but it was a while ago. Seems like whenever I have certain text that I copy/pasted from the first layout, it crashes the level. If I take that text out (Which is needed), it seems to work just fine.

Edit: Nope, never mind, it doesn't work just fine.

How frustrating.

Edit 2:

Okay, so I think I figured out the problem... it's my text for showing time. It works perfectly for my first layout, but for the second, it refuses to work. When I get rid of it, it works. When I try to replace it with different text, however, it doesn't. This is all so very confusing to me.



Edited by Jim15 - 06 May 2012 at 1:21am
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Post Options Post Options   Quote Arima Quote  Post ReplyReply Direct Link To This Post Posted: 06 May 2012 at 1:17am
As far as I know, copying and pasting between layouts is fine, between .caps is not.
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Post Options Post Options   Quote Jim15 Quote  Post ReplyReply Direct Link To This Post Posted: 06 May 2012 at 1:22am
Originally posted by Arima Arima wrote:

As far as I know, copying and pasting between layouts is fine, between .caps is not.


That's what I figured, and it would seem it wasn't the issue after all.



That's what I used to show my time. It's not layout specific though; it should apply to all of them. Is there something in here that could cause a crash? Whenever I toggle the set text above, the layout works... I just don't understand why text has such a powerful effect on the layout.
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Post Options Post Options   Quote Jim15 Quote  Post ReplyReply Direct Link To This Post Posted: 06 May 2012 at 3:17am
Okay, I can't even open a layout anymore without it crashing and I didn't even change much of anything... I think there's something seriously wrong with it. :(

Edit: Upon saving and opening it up again, I'm able to load layouts thankfully.

Same old problem remains, though. Guess I'll have to take your advice and start deleting chunks of code Arima.

Edit 2: Not to clog up the thread with my little updates, but I seem to have fixed the NPC problem, at least. For whatever reason, it seems to have been the fact that I used the V key to continuously advance conversations. Now I can talk to NPCs and go to a new layout without it crashing. I'll have to do a full playthrough of the game and see if that fixed everything...

Edit 3: Well never mind once again. It still crashes, it just decided to work a couple of times before. It's like the game is trolling me.

Edit 4: Well if this isn't the problem, I don't know what is...

Following your advice to delete chunks of the events Arima, I deleted a group in the layout that would crash after talking to NPCs. I then deleted small parts of that group. It started working when I deleted this:



Mind you, this is only an issue after talking to NPCs in level 1... very puzzling to say the least, because I don't think RTS behavior has anything to do with timeline objects...

Edited by Jim15 - 06 May 2012 at 6:17am
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Post Options Post Options   Quote Arima Quote  Post ReplyReply Direct Link To This Post Posted: 06 May 2012 at 7:14am
Hmm... a guess is it might have to do with you using a waypoint text object's text as the parameter for the for each ordered condition. It might run into a string somewhere instead of a number which might crash it. Try replacing that with a numerical variable instead.
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