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Posted: 07 Feb 2011 at 5:32pm |
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- tiled texture (with offsets and all that)
- array, hash, variables - script I don't need anything else at the moment. |
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Posted: 07 Feb 2011 at 5:39pm |
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NO!!!! PLATEFORM BEHAVOR is the most important thing!!!!!!! obviously!
Really though, variables and animation. Edit: Oh, and grid snapping would be really nice |
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Posted: 07 Feb 2011 at 5:52pm |
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Platform behavior as deadeye said
P.S: I haven't tried C2 yet, so if top-down is already available then I excuse what I said. |
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Posted: 07 Feb 2011 at 6:01pm |
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You can make platforming engine with just math, sprites and variables.
Without variables, arrays and hash... well... kind of tricky to do anything. |
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Posted: 07 Feb 2011 at 6:08pm |
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[quote="LavaWave":276mnmcp]Platform behavior as deadeye said
I was just joking |
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Posted: 07 Feb 2011 at 6:17pm |
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Custom movement. It's hands down the best/most versatile behavior. Platformer is great too, but not such a priority atm.
Custom movement and variables would be a great start. |
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Posted: 07 Feb 2011 at 6:41pm |
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Animation. Private Variables. Families. Shader Effects.
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Posted: 07 Feb 2011 at 7:17pm |
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Variables will be awesome. And functions maybe?
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Posted: 07 Feb 2011 at 7:21pm |
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[quote="Azu":3sulzug2]Animation. Private Variables. Families. Shader Effects.[/quote:3sulzug2]
HTML5 can't use shader effects. |
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Posted: 07 Feb 2011 at 8:26pm |
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Really. So Construct 2 won't have Shaders? Guuuu...
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