example multiplayer game

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Post Options Post Options   Quote rexrainbow Quote  Post ReplyReply Direct Link To This Post Posted: 18 Apr 2012 at 12:21am
@Velojet

Uh, Scirra might create a (node.js) server and allow designer to create logic by event sheet then upload on this cloud.

Edited by rexrainbow - 18 Apr 2012 at 12:44am
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Post Options Post Options   Quote Velojet Quote  Post ReplyReply Direct Link To This Post Posted: 18 Apr 2012 at 6:29am
@rexrainbow
Thanks for your perspective. I'm also hoping that I might hear from mikeymushi what "an inbuilt multiplayer system" might look like from his perspective.

(I guess you might be interested to know why I'm interested I've done some work with nodejs and socket.io and wonder how they might be integrated with Construct 2 to allow multiplayer play.)

Edited by Velojet - 18 Apr 2012 at 6:54am
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Post Options Post Options   Quote Jayjay Quote  Post ReplyReply Direct Link To This Post Posted: 18 Apr 2012 at 5:58pm
Well, if you're looking for multiplayer in Construct Classic then I made this game open source a while back: Pixel People Online

It uses SciDave's awesome Network Plugin, but unfortunately the plugin does have problems when high latency is involved (if a packet misses, it gets in an endless loop of resending, so it might be good to only play in-country or LAN multiplayer)

Edited by Jayjay - 18 Apr 2012 at 6:02pm
Jayjay =]
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Post Options Post Options   Quote Velojet Quote  Post ReplyReply Direct Link To This Post Posted: 18 Apr 2012 at 8:53pm
@Jayjay
Thanks a lot for those links - your game is a very useful reference for multiplayer development in Construct 2.
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Post Options Post Options   Quote Jayjay Quote  Post ReplyReply Direct Link To This Post Posted: 19 Apr 2012 at 6:58am
Originally posted by Velojet Velojet wrote:

@Jayjay
Thanks a lot for those links - your game is a very useful reference for multiplayer development in Construct 2.


No problem, I'd love to see multiplayer plugins and games made for Construct 2
Jayjay =]
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Post Options Post Options   Quote mikeymushi Quote  Post ReplyReply Direct Link To This Post Posted: 24 Apr 2012 at 7:49am
If possible I would Imagine a wizard that would guide a single player game transitions to a multiplayer game.I would work as the facebook intergration or phonegap export in c2.
I know its a dream but would be very very cool for game builders.
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Post Options Post Options   Quote looniegames Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jul 2012 at 8:29pm
Hi there,

Not sure how this would integrate into Construct 2, but you might want to try https://cloud.exitgames.com/. They have an HTML5 SDK...

Regards,
Shawn
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Post Options Post Options   Quote Kyatric Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jul 2012 at 9:43pm
@looniegames : http://www.scirra.com/forum/integration-with-photon-cloud-multiplayer_topic52804_page1.html, @velojet is already working on such an integration.
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Post Options Post Options   Quote Velojet Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jul 2012 at 9:46pm
@looniegames
See this thread about the ExitGames Photon server: Integration with Photon Cloud: Multiplayer, particularly my post of 7 July, introducing my experimental multiplayer plugin. I'm keen for folks to try it out and give me feedback!

P.S. Ah, I see Kyatric got in just ahead of me - I'm very happy to have him pointing people in the same direction

Edited by Velojet - 23 Jul 2012 at 9:48pm
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Post Options Post Options   Quote looniegames Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jul 2012 at 6:42pm
Thanks @Velojet @Kyatric @Taurian
I will try it out for sure! Great job.
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