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Fail. Spiritual game (WIP)

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Post Options Post Options   Quote kontinyu Quote  Post ReplyReply Direct Link To This Post Topic: Fail. Spiritual game (WIP)
    Posted: 30 Jan 2012 at 11:14pm
hi.
i'm trying to achive a spiritual, story telling game. (which is pretty hard.)

so here is my first 2 levels (need lots of improvments ofc.)

most important i wanna learn is,"is this game so hard / boring to play?"

you are allowed to play with arrow keys only! - you can use spacebar to restart.
(a-d keys added for test purposes.)

all sprites are created by me (some free photoshop brushes.)
all music is gathered from freesound.org (producers will be attributed in the final version.)

so what do you think?
http://kontinyu.com/nip
*new*
level 3 added. 31.01.2012
- added more sounds.
- added some effects (only works in chrome)
- gameplay is easier now. (you should be able to move easier.)


more levels coming hopefully!
also your feedback is important to me.

Edited by kontinyu - 31 Jan 2012 at 6:22pm
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Post Options Post Options   Quote smitchell Quote  Post ReplyReply Direct Link To This Post Posted: 30 Jan 2012 at 11:26pm
I also am trying to replicate this feel. Its not easy I agree!!

Artistically its working for you.

The sound does not in my opinion.

The ball moves way to slow aswell..
In memory of flash :'(
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Post Options Post Options   Quote kontinyu Quote  Post ReplyReply Direct Link To This Post Posted: 30 Jan 2012 at 11:35pm
Originally posted by smitchell smitchell wrote:

I also am trying to replicate this feel. Its not easy I agree!!

Artistically its working for you.

The sound does not in my opinion.

The ball moves way to slow aswell..

thank you for your quick answer!
i have 2nd thoughts about background musics aswell.
but i kinda liked the 2nd level's background music. i think i'm gonna change only 1st level music.

i've slowed down ball especially (time scaled 0.5)
because i think game it self should be slow (also rhythmic with the bg music.)
anyways i will think about the speed again.

Edited by kontinyu - 30 Jan 2012 at 11:36pm
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Post Options Post Options   Quote imprezzadude Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jan 2012 at 12:10am
Nice Idea for a game!
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Post Options Post Options   Quote GenkiGenga Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jan 2012 at 12:22pm
That was interesting, i like the concept.

Some of the narrative on stage two is really good. paticularly the part when you choose "no" to the "do you need my help" question. Very smart writing.

To me, that music was pretty close to perfect - it really fits the mood! Its a low energy beat, exactly how you feel when your down.

So your feeling down in the dumps.. a helpless wheel.. you sluggishly move forward as you struggle to face the hilly challenges of life. You make your way over a few minor obstacles and there stands before your greatest challenge - the fail hill. You try everything you can think of, slowly crawling up the hill, getting a run up... no? hmmmmm...

Everything to this point is great - then i discovered you could fly? This kind of broke the ambience for me, i dont see the symbolism. Perhaps - as its an 'overcoming negative feelings' type of experience, why not draw off things that people really do to pick themselves up.

Some things i was thinking could draw some gameplay ideas from:

Venting your feelings or getting things off your chest - to become lighter and make the wheel float.

Get help from friends - another wheel comes along?

exercise - make the wheel bigger after a repetitive task?

Great start.

Edited by GenkiGenga - 31 Jan 2012 at 12:22pm
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Post Options Post Options   Quote kontinyu Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jan 2012 at 1:31pm
Originally posted by GenkiGenga GenkiGenga wrote:

That was interesting, i like the concept.

Some of the narrative on stage two is really good. paticularly the part when you choose "no" to the "do you need my help" question. Very smart writing.

To me, that music was pretty close to perfect - it really fits the mood! Its a low energy beat, exactly how you feel when your down.

So your feeling down in the dumps.. a helpless wheel.. you sluggishly move forward as you struggle to face the hilly challenges of life. You make your way over a few minor obstacles and there stands before your greatest challenge - the fail hill. You try everything you can think of, slowly crawling up the hill, getting a run up... no? hmmmmm...

Everything to this point is great - then i discovered you could fly? This kind of broke the ambience for me, i dont see the symbolism. Perhaps - as its an 'overcoming negative feelings' type of experience, why not draw off things that people really do to pick themselves up.

Some things i was thinking could draw some gameplay ideas from:

Venting your feelings or getting things off your chest - to become lighter and make the wheel float.

Get help from friends - another wheel comes along?

exercise - make the wheel bigger after a repetitive task?

Great start.

omg. thanks for great big answer.
i'm amazed that you liked it.
and the feelings you've experienced are absolutely what i'm intended.

about flying it's neccessary. i'm adding more puzzling levels. and you must have ability to fly.
have you been able to finish levels without using (a-d) keys?
also i'm so glad you liked my writing. hopefully level 3 comes along nicely. i will post here when its over.

about fellow wheel, it's already on my agenda.
but feeling light and floating wasn't on my mind. i will add this absolutely :)

so thank you sir!
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Post Options Post Options   Quote GenkiGenga Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jan 2012 at 2:28pm
My pleasure Kontinyu,

Sorry i forgot to mention that - I failed on the 'fail hill' lol. Is it really possible to do it without a-d?

Clearly your writing and ability to set the mood are fantastic - I'll wait for the later stages to comment more on the moving mechanics.

Edited by GenkiGenga - 31 Jan 2012 at 2:28pm
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Post Options Post Options   Quote kontinyu Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jan 2012 at 3:34pm
Originally posted by GenkiGenga GenkiGenga wrote:

My pleasure Kontinyu,

Sorry i forgot to mention that - I failed on the 'fail hill' lol. Is it really possible to do it without a-d?

Clearly your writing and ability to set the mood are fantastic - I'll wait for the later stages to comment more on the moving mechanics.

yup. it is. i can do it :P

but i've improved player speed a little.
so in next update it should be easier :)
thanks again! you gave me inspiration and passion for work.
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Post Options Post Options   Quote kontinyu Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jan 2012 at 6:42pm
added new lvl (lvl 3 )
please give feedback!
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Post Options Post Options   Quote GenkiGenga Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2012 at 8:05am
Im starting to feel like alice down the rabbit hole now, lol. 3rd stage is a bit eerie - i like it. Im not sure how to put this - but i felt at the end of stage 2 that my conversation with the narrator wasnt over yet. When you start stage 3 its like a completely new topic, could be a smoother transition.

The mysterious atmosphere is enough to keep wanting to see the next stage, but the controls need work. What i would like to see is - when you go down a hill your speed shouldnt be capped, you should increase speed the same way a real wheel would.

The flying is cool for the part where you interact with the eye - but at all other times its a bit frustrating for me.
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