families question Forum Home > Construct 2 General > Construct 2 general |
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Topic: families questionPosted: 09 May 2012 at 1:17am |
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Hello
I discover families fonctionnality and i dont find a answer on the forum. Why create spawn random sprite of the familie and move and destroy work fine ? Its a bug or a fonctionnality ? EXEMPLE Thanks for your answer Edited by egos - 09 May 2012 at 2:15am |
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Posted: 09 May 2012 at 6:06am |
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What are you trying to say? Why the sprites destroy all the same time? Do you want to destroy them individually?
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Posted: 09 May 2012 at 10:14am |
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If you say to create an object and specify a family, what should happen instead? There's no one particular object that should be created, so it picks a random one.
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Posted: 09 May 2012 at 1:09pm |
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but if you try to specify one with conditions an create a new object family using the system it still creates random |
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Posted: 10 May 2012 at 9:30pm |
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but when you move a families it pick all object of the families. When you destroy a families it pick all object of the families So why this didnt pick all object when you create object families ? I hope this make sense, sorry for my english. I think we need a fonctionnality for connect multiple object. For example life bar : if i made a collision with a sprite i modify the life bar connect with the sprite. I tested IID and this didnt work fine, This made a lot of bug in my programm. Finally i used pick nearest but if two lifebar overlap this made a bug too...... Edited by egos - 10 May 2012 at 9:30pm |
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Posted: 31 May 2012 at 4:07am |
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any idea ?
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Posted: 31 May 2012 at 2:18pm |
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Your .capx example appears to be working correctly. I'm not sure what you're expecting to happen instead. Can you explain in some more detail?
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