Topic ClosedGWEN GUI Plugin -- RELEASED

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Direct Link To This Post Topic: GWEN GUI Plugin -- RELEASED
    Posted: 01 May 2012 at 7:08am
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Direct Link To This Post Posted: 01 May 2012 at 6:19pm
Looks awesome Arsonide =]
Jayjay =]
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Direct Link To This Post Posted: 01 May 2012 at 7:55pm
Very well but before start to sell it we must see something like a free trial version (with limited functions). Just to know how good it can be.

Keep up the good work man.
Creating one little thing called a game.
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Direct Link To This Post Posted: 01 May 2012 at 8:48pm
I've seen a few screens of the events. It's a pretty good system.
You don't have to include tons of separate images, and you treat the elements as you would objects in events. So you can have as much, or as few as you like, all with proper parent/child hierarchy.
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Direct Link To This Post Posted: 01 May 2012 at 8:57pm
I could probably arrange a demo plugin, with less widgets available. However, any caps made with that version probably would not work after buying the full version, as the ACE table would drastically change, messing up all the demo cap's events.
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Direct Link To This Post Posted: 02 May 2012 at 9:49am
Very Cool. Great work!
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Direct Link To This Post Posted: 03 May 2012 at 6:23pm
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Direct Link To This Post Posted: 08 May 2012 at 12:02pm
So far, the plugin has 85 actions, 45 conditions, and 25 expressions, and I'm not done. It's a doozy folks, but don't let those numbers intimidate you - it's very well organized. Everything you need to find is categorized for your pleasure. If you don't believe me, here's a screenshot!
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Direct Link To This Post Posted: 25 May 2012 at 9:00pm
Yeah man! Looking really forward to it, as I promise myself that my map editor GUI would make good use of it.
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Direct Link To This Post Posted: 26 May 2012 at 8:47pm
So I took a two week hiatus for Diablo 3, but I'm back. The good news is that the plugin is nearly done, and I'm removing the commercial license. The plugin will cost $14.99, but that will include commercial use.
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