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Posted: 20 Nov 2011 at 7:38pm |
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Thank you Kyatic. I have one last question then I should be out of everyone's hair for a while. I'm trying to set up a pointer on a HUD layer that will always point to an object's location, kind of like a map marker, but I can't seem to get it to point at the created object. The way I'm trying to set it up is like this:
EveryTick If ObjectIsPlaced = 1 then Set pointer angle to Object.X , Object.Y When ran it just points in a random direction and stays there. =\ |
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Posted: 20 Nov 2011 at 8:21pm |
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If you have several instances of Object, the pointer will pick the very first one.
Unless you pick the target object before to make sure it is its coordinates that are given to Pointer. You should post a capx (save to single file) to illustrate what you currently get instead of the intended as you described it. |
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