Ideas for a game, need help

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Post Options Post Options   Quote BiioHaazard Quote  Post ReplyReply Direct Link To This Post Topic: Ideas for a game, need help
    Posted: 11 Jan 2012 at 8:33pm
Okay I need your help to check if the things that I want are possible in construct because right now I'm planning for my new project!

It's a sidescrolling game where you earn money and exp to unlock new weapons. The controllers are, jump and attack so the player is moving the whole time.

okay so lets start with some of the things that I'm thinking about.

- Save, lokal storage so to say (believe that it's possible)

- Imagine that you have a shop in a menu and you buy a weapon, then I want the possibility to equip it and then be able to use it on every level I choose and then still be able to change the weapon with another weapon that I've unlocked before. So what I'm also wondering here is:
     - Moneys that can be spent in shop
     - Equip weapons and other stuff to your character.
     

- create a level system so that you are allowed to buy new weapons when leveling up.

Think that this is all for now. If you are confused so just ask me and I'll try to describe it for you.
http://www.facebook.com/pages/Doodle-Games/281142458576820
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Post Options Post Options   Quote Kyatric Quote  Post ReplyReply Direct Link To This Post Posted: 11 Jan 2012 at 8:45pm
If I understand correctly you're asking if all the things you listed are possible with Construct 2.
Answer: yes they all are.
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Post Options Post Options   Quote BiioHaazard Quote  Post ReplyReply Direct Link To This Post Posted: 11 Jan 2012 at 8:46pm
Thank you ^^ now the peoblem is how... But I will be back then ;)
http://www.facebook.com/pages/Doodle-Games/281142458576820
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Post Options Post Options   Quote smitchell Quote  Post ReplyReply Direct Link To This Post Posted: 11 Jan 2012 at 9:28pm
Every thug you suggested seems really easy but I guess your a beginner do ill help you out..

I presume you have a basic understanding of construct2's event system.
You need a global variable called money.

Have a layout for your shop then for the purchasing event; something like this should do:

Mouse.OnObjectClicked(object)
Money >= 1000 // if our current money is greater or equal to 1000 then we can buy
     ->system.subtractFrom(money[1000])
     // then something to trigger the gun being active
     // you could have a instance Boolean with a animation frame or something..

I'll make a capx tomorrow for you, I'm currently on my iPhone and don't have access to a pc right now.
In memory of flash :'(
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Post Options Post Options   Quote BiioHaazard Quote  Post ReplyReply Direct Link To This Post Posted: 11 Jan 2012 at 9:33pm
Oh thanks smitchell that would be incredible!
http://www.facebook.com/pages/Doodle-Games/281142458576820
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Post Options Post Options   Quote smitchell Quote  Post ReplyReply Direct Link To This Post Posted: 11 Jan 2012 at 10:10pm
No problem mate. Send me a PM now to remind me
In memory of flash :'(
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Post Options Post Options   Quote BiioHaazard Quote  Post ReplyReply Direct Link To This Post Posted: 11 Jan 2012 at 10:16pm
will do
http://www.facebook.com/pages/Doodle-Games/281142458576820
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Post Options Post Options   Quote BiioHaazard Quote  Post ReplyReply Direct Link To This Post Posted: 12 Jan 2012 at 11:11pm
Thanks "smitchell" for the tutorial!

http://www.scirra.com/tutorials/245/how-to-series-in-game-shop
http://www.facebook.com/pages/Doodle-Games/281142458576820
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