Music Synchronization Forum Home > Construct 2 General > How do I....? |
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Topic: Music SynchronizationPosted: 11 Jun 2012 at 5:54pm |
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First, I would like to say that Construct2 is an amazing piece of kit. It is, without a doubt, the most intuitive and fun-to-use games engine that I've come across. I love it.
I'm currently working on a rhythm game, similar to DDR or Guitar Hero. Normally the visuals and the music synch together perfectly, but if the player leaves the tab, or if the application stutters for whatever reason, the music gets a little bit ahead and the synchronization is ruined. I did a little searching and found this topic from a few months ago, but it appears that no solution was available at the time. I imagine that one solution would be to check the music time elapsed against the number of ticks passed, and if there is a discrepancy, then the music can be rewound accordingly. I don't see a way of checking "music time elapsed" or "go to this time" with the standard Construct2 commands, so are there any plug-ins that would allow me to do this? If not, is there another route that I can take? |
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Posted: 11 Jun 2012 at 6:40pm |
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Because of varied/bad browser support, fine audio control is simply not possible at the moment.
Edited by sqiddster - 11 Jun 2012 at 6:40pm |
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Posted: 11 Jun 2012 at 6:51pm |
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That's disappointing, but there must be some way of gathering the "now playing" position, even if it's in the form of a crude method like counting the number of bits streamed so far.
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Posted: 12 Jun 2012 at 4:57pm |
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@SketchyLogic : you can ask @Ashley to add the support to
to the Audio object. This help to have something sync to the music, by trigerring callbacks on various timecues. |
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Posted: 12 Jun 2012 at 9:06pm |
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Sure, I'll send a message later. Thanks for the reply.
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Posted: 02 Jul 2012 at 4:06pm |
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Any news on this?
I have the same exact problem, and Pode suggestion sounds the perfect solution for this. Thank you!!! Edited by Quest - 02 Jul 2012 at 4:07pm |
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Posted: 02 Jul 2012 at 9:55pm |
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Yeah, this would be a very welcome update to the sound engine.
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Posted: 03 Jul 2012 at 12:31am |
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I would like this feature added as well. My project will include a music rhythm minigame
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Posted: 04 Jul 2012 at 9:30am |
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Yes, my game will include something like a karaoke part, so audio sync is very important. I hope a future release will include support for this :) Thanks!!! |
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Posted: 31 Aug 2012 at 9:03pm |
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Any word on whether or not anything has improved since july?
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