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Posted: 08 Feb 2010 at 1:21am |
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Here is a quick example showing how to create a path.
Download: Make Path Example Hopefully soon path editing will be possible in the IDE. |
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Posted: 08 Feb 2010 at 5:14am |
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Thank you. And now I see how to make the path file and can load it.
This is a very useful plugin! Any chance of an ease in and out? I Guess you can add a extra node near the end and play with velocity. |
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Posted: 08 Feb 2010 at 6:20am |
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Is this what you mean by ease in and out?
Download: Ease in and out example If so then it should be easily added. |
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Posted: 08 Feb 2010 at 7:00am |
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Yes, that is pretty much exactly what I mean. It's an old animation term.
Flash uses it for their path movement and motion tweening and stuff. Back in the day it* was done as a simple percent like so: In 50%, Out 0% = Object starts slow, gets to full speed at the halfway point, and stops at full speed In 25%, Out 25% = Object starts slow, gets to full speed 1/4 the way through the path, begins slowing 3/4 the way through the path, and ends slow. I'm sure you get what I mean even without the examples, I'm just making sure *(I say back in the day because Flash apparently has these fancy graphs for creating your ease in/out settings now) |
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Posted: 08 Feb 2010 at 1:19pm |
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Just want to thank you for this plugin ROJOhound.
Great stuff. I've just had more than a hundred aliens moving in several patterns on screen at once with no problem. Nice one. Krush. |
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Posted: 08 Feb 2010 at 4:42pm |
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[quote="R0J0hound":2k4xkq0i]Is this what you mean by ease in and out?
[/quote:2k4xkq0i] That works great! I was looking for a build in behavior but your math works too. Love this program, I just made a bad guy path that patrolled until he saw me and then ran at me. Thanks Again @ deadeye Old time term? But really not only does flash have the ease in and out but all my big boy 3d animation programs. It is an important part of any moment |
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Posted: 08 Feb 2010 at 6:31pm |
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[quote="Guyon":t3irjxun][quote="R0J0hound":t3irjxun]Is this what you mean by ease in and out?[/quote:t3irjxun]
@ deadeye Old time term? Yes, it's term that's been around since the 1920's at least, so I would say it's an old-timey term. It was a concept first used for hand-drawn animation. Sometimes called "slow in/out" instead of "ease in/out." It's one of the twelve principles of animation as written by Disney's Nine Old Men. |
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Posted: 08 Feb 2010 at 9:46pm |
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[quote="deadeye":36rhpq21]Yes, it's term that's been around since the 1920's at least, so I would say it's an old-timey term. It was a concept first used for hand-drawn animation. Sometimes called "slow in/out" instead of "ease in/out." It's one of the twelve principles of animation as written by Disney's Nine Old Men.[/quote:36rhpq21]
Thanks for the word history it was was actually interesting, but I have a feeling that deadey's (Hot for Code words) legs are not as nice as Marina Orlova LOL Or do we need a pole? Deadeye 0 Marina Orlova 1 |
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Posted: 08 Feb 2010 at 10:34pm |
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I don't know who that is.
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Posted: 08 Feb 2010 at 10:39pm |
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[quote="deadeye":ht8xpzi2]I don't know who that is.[/quote:ht8xpzi2]
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