PLATFORMER: Managing movement with animation Forum Home > Construct 2 General > How do I....? |
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Topic: PLATFORMER: Managing movement with animationPosted: 11 Nov 2011 at 8:29pm |
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Sadly I had no net this week so I spended over 2 hours to go to trainstation for free wifi just to download the new built. Thankyouuu for the "Apply to whole animation" function for resizing!!! :D
Anyway, heres an example of a platform character that its movement is controled by animation that I made. The idea of it is to give the character more life in prince of persia like style. Sudgestions and examples with other ideas for this topic are welcome! Example contains: -Basic description in eventsheet -Character turns around and then walks with Wayt system -Character jumps on specific frame -Character makes whole step before stops moving File: http://dl.dropbox.com/u/5214903/GM/advAnim.zip |
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Posted: 19 Nov 2011 at 3:46pm |
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Really nice job !
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Posted: 05 Dec 2011 at 10:51pm |
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Here's some questions I have.
How did you get the standing animation to loop? Will you fixing this so when you go backwards, you don't go upside down? I'm hoping to learn from your examples to use in my project. |
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Posted: 06 Dec 2011 at 12:44am |
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Miu3 > you should use is Mirrored and Set Mirrored/Set Not Mirrored
'cause when I ran your cap, the character was upside-down when facing left. Maybe you use an old c2 version with the auto mirror option. Oh! 11th of November. Patched it for you http://dl.dropbox.com/u/23551572/C2/Mui3-advAnim.capx Also I can't help but notice that that kind of design choice is really frustrating to manipulate. Having to wait for the character to stop for him to be able to jump. Also you can't simply jump forward or backward. Well the animations are cute though (: Edited by Yann - 06 Dec 2011 at 12:45am |
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Posted: 06 Dec 2011 at 3:53pm |
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Yes, this example was made before Webgl was introduced so thankyou very much for updating the example! :) It is true that this type of character control may be frustrating and alot of extra work. It is ment to be controled by the animations so you can effect the character depending on its sytuation. I personaly have a weakness for games that got this type of character where you see it turn around, do its crouching and so on without being interupted by suden change in game controls. You could for example make a fighting type game in this type of game design or make attack damage on specific frames so the character wont do damage before doing the actual punch animation. Its a animator thing... The character cannot jump foward or backward because I simply did not included it in this example but I believe it gives enough ideas how to do these actions aswell :P |
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Posted: 06 Nov 2012 at 3:59am |
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If this has been worked on, I'd be interested in looking at it :)
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