PLATFORMER: Push/Pull box

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Post Options Post Options   Quote Miu3 Quote  Post ReplyReply Direct Link To This Post Topic: PLATFORMER: Push/Pull box
    Posted: 04 Dec 2011 at 7:29pm
This is a small example where I used a solid object with solid and platform behavior to make an imitation of a box being pulled by pressing Z button or pushed by the player.
I find this method good for setting different speed movement so you can basicaly more specify how fast the player shall move the object and can even push it down a cliff!

Note: The platform behavior in boxs settings got the default controls turned off

File: http://dl.dropbox.com/u/5214903/GM/push%20pull%20box.capx
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Post Options Post Options   Quote mina Quote  Post ReplyReply Direct Link To This Post Posted: 04 Dec 2011 at 8:04pm
Great job. Thanks for this example
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Post Options Post Options   Quote dcrew Quote  Post ReplyReply Direct Link To This Post Posted: 04 Dec 2011 at 10:11pm
This should go in "Contrust 2 > Your Releases"
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Post Options Post Options   Quote Kyatric Quote  Post ReplyReply Direct Link To This Post Posted: 04 Dec 2011 at 11:15pm
Not really.
It is an example of "how do I do something".
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Post Options Post Options   Quote Yann Quote  Post ReplyReply Direct Link To This Post Posted: 04 Dec 2011 at 11:49pm
Miu3 you should compile all your "This is a small example of" in one topic and push it on top when you have new stuff to show.
This way your old stuff won't disappear into oblivion and you will have more feedback.
And for example if one day someone remembers "Oh yeah Miu3 did something neat like that..." and it was 3 months ago... it might be hard to find.

As far as forum category goes, I think it fits the "how do I" theme...
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Post Options Post Options   Quote Miu3 Quote  Post ReplyReply Direct Link To This Post Posted: 05 Dec 2011 at 12:45am
Originally posted by mina mina wrote:

Great job. Thanks for this example


youre welcome, hope it helps atleast to get some ideas :)


Originally posted by dcrew dcrew wrote:

This should go in "Contrust 2 > Your Releases"



Well, I think the "How do I" section is ment mainly to look for solutions to do things and I just share examples that my mind comes up with to give some solutions since I love learning from examples that others make aswell :)
To me the "Your creations" topic is rather for own games finished and in progress.




Originally posted by Yann Yann wrote:

Miu3 you should compile all your "This is a small example of" in one topic and push it on top when you have new stuff to show.
This way your old stuff won't disappear into oblivion and you will have more feedback.
And for example if one day someone remembers "Oh yeah Miu3 did something neat like that..." and it was 3 months ago... it might be hard to find.

As far as forum category goes, I think it fits the "how do I" theme...


Well the topic wont be pushed to top by simply editing the post and im no fan of the bump method. Also the screenshots I find not fitting to make for these type of examples to get the "atention" between posible comments. If some examples become useful then Kyatric is kind to feature them in FAQ
http://www.scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html
so ppl may find them.
I do understand though that seeing constantly a topic that starts with "PLATFORMER:" migh not be best solution and i apreseate your sudgestion but then even if i do put everything in one post and come back like in a week with something new then iam the one who has to browse all over the "how do i" section for my own post to update it XD;
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Post Options Post Options   Quote Yann Quote  Post ReplyReply Direct Link To This Post Posted: 05 Dec 2011 at 1:36am
You have an historic of your own post in the profil
http://www.scirra.com/users/miu3
Also you can keep a bookmark of your topic.

As far as bump goes, I would just Reply to my own topic with the new update, and edit the first post by adding the new capx with a little description and changing the title like "Miu3's R&D [UPDATE 2011-05-12]"

And yeah Kyatric is a nice french guy who maintain a neat FAQ, but compiling some of your stuff might help a bit.

who talked about screenshot?
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Post Options Post Options   Quote AzelDragoon Quote  Post ReplyReply Direct Link To This Post Posted: 05 Dec 2011 at 1:53am
Thank you so much, I was going crazy trying to fix a detection issue when doing this. It believed that it would not be able to put something in my game, but you got to this example and you'll be able to make it deeper. Again thank you very much.
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Post Options Post Options   Quote Miu3 Quote  Post ReplyReply Direct Link To This Post Posted: 06 Dec 2011 at 4:04pm
Originally posted by Yann Yann wrote:

You have an historic of your own post in the profil
http://www.scirra.com/users/miu3
Also you can keep a bookmark of your topic.

As far as bump goes, I would just Reply to my own topic with the new update, and edit the first post by adding the new capx with a little description and changing the title like "Miu3's R&D [UPDATE 2011-05-12]"

And yeah Kyatric is a nice french guy who maintain a neat FAQ, but compiling some of your stuff might help a bit.

who talked about screenshot?




Hmmm I guess I can give it a try after I get more time to set the things up.
Thankyou for the suggestion :)
As for the screenshots, I was just thinking foward about other posibilities, sorry ^^;


Originally posted by AzelDragoon AzelDragoon wrote:

Thank you so much, I was going crazy trying to fix a detection issue when doing this. It believed that it would not be able to put something in my game, but you got to this example and you'll be able to make it deeper. Again thank you very much.



Youre welcome
Iam only glad when the example can help
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Post Options Post Options   Quote Vitae Quote  Post ReplyReply Direct Link To This Post Posted: 16 Mar 2012 at 12:15am
I'm having some issues when boxes are stacked.
You wont be able to drag a box if another box is on top of it and sometimes dragging a stacked box will make it just pop down to ground level.

Any idea on how to fix these issues? :/
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