[Plugins/Behaviors] Rez Repo

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Post Options Post Options   Quote 00Rez Quote  Post ReplyReply Direct Link To This Post Topic: [Plugins/Behaviors] Rez Repo
    Posted: 12 Apr 2012 at 9:51am
Hi everyone ,

This is a list of plugins and behaviors I've made:

Astar plugin, Pathfinder behavior (v1.0) [06/09/2012]
Auto tile behavior (v0.10)


Please note the Astar and Pathfinder are grid based.

Downloads here

Edit 15/04/2012:

Here is a tank RTS type example. It uses lines of sight to "smooth" paths and Lerp to make the movement more fluid.

Regards,

Rez

P.S. This works really well with moveTo by @rexrainbow

Edited by 00Rez - 06 Sep 2012 at 1:48pm
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Post Options Post Options   Quote rexrainbow Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2012 at 9:56am
@00Rez

A sample capx will be better.
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Post Options Post Options   Quote 00Rez Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2012 at 10:01am
Originally posted by rexrainbow rexrainbow wrote:

@00Rez

A sample capx will be better.


Ah yes! Well there's a sample capx for the astar plugin and pathfinder behaviour within the repo! Will add a live demo link soon. Let me know if anything isn't working correctly and I'll rectify, thanks!
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Post Options Post Options   Quote 00Rez Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2012 at 10:06am
@rexrainbow

I've uploaded an example file into the download section now.
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Post Options Post Options   Quote rexrainbow Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2012 at 10:11am
@00Rez

Thanks, I found it.
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Post Options Post Options   Quote 00Rez Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2012 at 10:17am
Originally posted by rexrainbow rexrainbow wrote:

@00Rez

Thanks, I found it.


Haha thanks Rex I'm a noob!
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Post Options Post Options   Quote 00Rez Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2012 at 12:53pm
Quick update to Pathfinder behavior, see download section. Added the missing PathLength expression for better path control and updated example file to cover this. Example saved in beta release 85.
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Post Options Post Options   Quote aridale Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2012 at 7:09pm
what exactly does the auto tile one do?
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Post Options Post Options   Quote 00Rez Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2012 at 8:01pm
Originally posted by aridale aridale wrote:

what exactly does the auto tile one do?


Yeah need to make an example for it. The behavior is used to change the animation frame to 0 - 15 depending on the (same) surrounding objects. Snap to grid to make sure they are set properly.

Look here for an example and the original article it's based on. Make sure your animation frames are in the same order as the example grid and animation speed is set to zero.
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Post Options Post Options   Quote Joannesalfa Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2012 at 8:40pm
Nice plugin! Is designed to make RTS game using your pathfinder plugin?

Edited by Joannesalfa - 12 Apr 2012 at 8:41pm
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