[Plugins/Behaviors] Rez Repo Forum Home > Construct 2 Development > Plugins for Construct 2 |
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Topic: [Plugins/Behaviors] Rez RepoPosted: 12 Apr 2012 at 9:51am |
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Hi everyone
,This is a list of plugins and behaviors I've made: Astar plugin, Pathfinder behavior (v1.0) [06/09/2012] Auto tile behavior (v0.10) Please note the Astar and Pathfinder are grid based. Downloads here Edit 15/04/2012: Here is a tank RTS type example. It uses lines of sight to "smooth" paths and Lerp to make the movement more fluid. Regards, Rez P.S. This works really well with moveTo by @rexrainbow Edited by 00Rez - 06 Sep 2012 at 1:48pm |
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Posted: 12 Apr 2012 at 9:56am |
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@00Rez
A sample capx will be better. |
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Posted: 12 Apr 2012 at 10:01am |
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Ah yes! Well there's a sample capx for the astar plugin and pathfinder behaviour within the repo! Will add a live demo link soon. Let me know if anything isn't working correctly and I'll rectify, thanks! |
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Posted: 12 Apr 2012 at 10:06am |
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@rexrainbow
I've uploaded an example file into the download section now. |
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Posted: 12 Apr 2012 at 10:11am |
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Posted: 12 Apr 2012 at 10:17am |
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Posted: 12 Apr 2012 at 12:53pm |
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Quick update to Pathfinder behavior, see download section. Added the missing PathLength expression for better path control and updated example file to cover this. Example saved in beta release 85.
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Posted: 12 Apr 2012 at 7:09pm |
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what exactly does the auto tile one do?
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Posted: 12 Apr 2012 at 8:01pm |
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Yeah need to make an example for it. The behavior is used to change the animation frame to 0 - 15 depending on the (same) surrounding objects. Snap to grid to make sure they are set properly. Look here for an example and the original article it's based on. Make sure your animation frames are in the same order as the example grid and animation speed is set to zero. |
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Posted: 12 Apr 2012 at 8:40pm |
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Nice plugin! Is designed to make RTS game using your pathfinder plugin?
Edited by Joannesalfa - 12 Apr 2012 at 8:41pm |
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