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Posted: 27 May 2012 at 10:36pm |
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I am highly impressed. I Did construct 2 was powerful but this is too much
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Posted: 28 May 2012 at 4:23pm |
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yeah I just dont think theres any other way to do it besides rendering twice. And it just wont work for real time play right now =/
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Posted: 28 May 2012 at 10:31pm |
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Here's an updated example:
+ variable height walls + walls at varying z locations + changed the line drawing for level design http://dl.dropbox.com/u/5426011/examples11/raycast4.capx Note: You'll need the canvas object for this one. I get 4-10 fps on my rig. EDIT: found another reference for raycasting with a lot of diagrams: http://www.permadi.com/tutorial/raycast/index.html Could be useful. Edited by R0J0hound - 28 May 2012 at 10:42pm |
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Posted: 29 May 2012 at 5:39pm |
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hmm I get about 15-20 fps on my work comp. Havent tested at home yet. Looks good tho =D
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