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Posted: 05 May 2012 at 11:35am |
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@Ashley
The sound now works on android phone and ie9 also as a m4a :) Thanks 4 ur help, efforts and time. One more thing... I have a music file with size of 2.7 M. when i try the game on Galaxy S2 without the music file it works in a great way, but when i put the music file the game will be very slow and the music starts to crush, stop, freeze, ... So how to solve this issue please? |
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Posted: 06 May 2012 at 1:10am |
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Playing music can cause a performance hit on some devices. It's a hardware limitation I think. Many phones have weak hardware and extra work like playing audio can slow them down.
All I can think of is make sure you're not constantly setting any audio properties - so don't change the volume every tick or anything like that. If that doesn't help... maybe wait for directCanvas, which should be faster and leave more time for processing audio. |
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Posted: 06 May 2012 at 10:34am |
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Thank u @Ashley :)
Have a nice day. |
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