Re: MagiCam Plugin - v1.43 BETA(Updated 12/10) Forum Home > Construct Classic > Construct Classic Discussion > Work-in-progress addons |
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Posted: 06 Feb 2011 at 5:45pm |
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Alright, new question: I'm trying to get my camera to behave exactly like Super Mario World's, but there's one part of it I can't get right. It operates the same as MagiCam using margin scrolling, except when SMW starts scrolling, it moves ahead of Mario so roughly 60% of the screen is in front of him.
I can set it up one way or the other -- it can follow him using margins, so that there's an area in the middle where there's no scrolling, or it can follow 60% ahead of him. I can't really find a way to combine them the way I want to. Any ideas? |
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Posted: 06 Feb 2011 at 5:51pm |
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Yeah, I realized after the fact that margin scrolling isn't quite like Mario scrolling. I'll have to fiddle around with it to see if I can make a work around.
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Posted: 09 Feb 2011 at 7:14pm |
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No relative behavior to the system's values possible?
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Posted: 09 Feb 2011 at 7:23pm |
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[quote="tulamide":2wy8m3pd]No relative behavior to the system's values possible?[/quote:2wy8m3pd]
It's possible -- feasible, even -- but it would take a good amount of work, and I don't have much time these days between school and work. |
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Posted: 09 Feb 2011 at 7:39pm |
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Ah, I see. Thanks for your answer, I do totally understand if it's too much work for the time you have
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Posted: 17 Feb 2011 at 9:09am |
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Thanks!
Going to test it. |
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Posted: 05 Mar 2011 at 11:28pm |
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Thanks for the great plugin. I'm in the process of converting over to it, and smooth map scrolling works great. However I can't get the minimap movement working.
Previously on a Left mouse button down event I had System Scroll to X set to: [code:3azkt0mu]DisplayWidth*0.5 + Minimap.MapToLayoutX(Minimap.Width - (Minimap.Width / (ScrollXRight - Minimap.X) + (ScrollXRight - MouseX)))[/code:3azkt0mu] A debug display of this equation gives an output of 0 to 4000 depending on the position of the mouse over the minimap (the layout size is 4000). This works fine. And if I set the X position of MagiCam to say 2500 it works fine as well. But when I try setting the X position of MagiCam to the above equation instead of System Scroll to X, it jumps all over the place. Any ideas on what's happening? |
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Posted: 06 Mar 2011 at 12:17am |
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@Khalan - If you don't mind sending me a CAP file with the problem, I'll check it out for you.
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Posted: 07 Mar 2011 at 2:27am |
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Any luck with looking at the cap file I sent you yesterday? (if you had the time to check it)
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Posted: 07 Mar 2011 at 3:37am |
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Just to clarify, you're wanting the view to jump to the location that you click on on the map, correct?
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