Rotary Competition works in progress

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Post Options Post Options   Quote Kyatric Quote  Post ReplyReply Direct Link To This Post Posted: 06 Feb 2012 at 9:18pm
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Post Options Post Options   Quote Velojet Quote  Post ReplyReply Direct Link To This Post Posted: 07 Feb 2012 at 8:52am
Originally posted by kbdmaster kbdmaster wrote:

... And i don't need the other posts ...

I think you might need the other posts for help in setting up your sockets server.
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Post Options Post Options   Quote 0plus1 Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2012 at 11:27pm
In the blog it's not clear, how do we submit the finished games? To the arcade directly? Do we need to state that it's for the contest?
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Post Options Post Options   Quote 7Soul Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2012 at 11:33pm
There's a category for it in the arcade: http://www.scirra.com/arcade/addicting-rotary-games
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Post Options Post Options   Quote 0plus1 Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2012 at 12:37am
Ok so that's it you upload there and you're done, no need for email to the admins or forum posts?
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Post Options Post Options   Quote Kiyoshi Quote  Post ReplyReply Direct Link To This Post Posted: 10 Feb 2012 at 1:14pm
Unfortunately i couldn't integrate the concept of rotating layers and layouts on my current game. It just wouldn't play how i wanted. It was better in my case to just rotate the sprites normally. So good look for you guys that stay ! :D
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Post Options Post Options   Quote the_chosen_byte Quote  Post ReplyReply Direct Link To This Post Posted: 13 Feb 2012 at 5:49am
Just posting my W.I.P. for rotary comp.—A bit of a late start, but I am determined to submit SOMETHING. Looks like this competition just became a gamejam, part of 1. :|

Super rough, but here it is http://dl.dropbox.com/u/26730853/WR_Demo1/index.html
Lemme know what you think
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Post Options Post Options   Quote Ize Quote  Post ReplyReply Direct Link To This Post Posted: 14 Feb 2012 at 10:07am
Small update:

http://dl.dropbox.com/u/45711709/Hurl5/index.html

I've tried to incorporate deltatime to the physics so it's atleast playable on slower pc's.

Added some graphics instead of the blank tiles :D

Still alot todo :~
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Post Options Post Options   Quote 0plus1 Quote  Post ReplyReply Direct Link To This Post Posted: 14 Feb 2012 at 10:49pm
@the_chosen_byte amazing game! I really like it! Very creative way to use c2
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Post Options Post Options   Quote the_chosen_byte Quote  Post ReplyReply Direct Link To This Post Posted: 15 Feb 2012 at 12:41am
@0plus1, Thanks! I got a late start, but I am hoping to pull it together... hopefully it will look really trippy when I am done! If I can wrap my head around deltatime, that'd be awesome too.

EDIT: here's some art I've been working on...gotta edit/tweak/prep it a bit for C2.

Edited by the_chosen_byte - 15 Feb 2012 at 5:52am
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