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  <pubDate>Thu, 17 May 2012 08:45:53 +0000</pubDate>
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   <title>Plugins for Construct 2 : [Behavior] Sprite Effects &amp; inject Text on Sprite</title>
   <link>http://www.scirra.com/forum/behavior-sprite-effects-inject-text-on-sprite_topic51516_post328516.html#328516</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/laurent">Laurent</a><br /><strong>Subject:</strong> &#091;Behavior&#093; Sprite Effects &amp; inject Text on Sprite<br /><strong>Posted:</strong> 17 May 2012 at 8:33am<br /><br />Woaw ! Lovely ! <br />What about a "multiply" effect ? ]]>
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   <pubDate>Thu, 17 May 2012 08:33:27 +0000</pubDate>
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   <title>How do I....? : SOLVED From the position A to position B with Lerp</title>
   <link>http://www.scirra.com/forum/solved-from-the-position-a-to-position-b-with-lerp_topic52230_post328515.html#328515</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/laurent">Laurent</a><br /><strong>Subject:</strong> SOLVED From the position A to position B with Lerp<br /><strong>Posted:</strong> 17 May 2012 at 8:23am<br /><br />Hello Delgado, <br />is it possible for you to post the code ? I'll be very interested in :)<br />]]>
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   <pubDate>Thu, 17 May 2012 08:23:58 +0000</pubDate>
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   <title>Help &amp; Support using Construct Classic : Master mute doesn&#039;t work properly</title>
   <link>http://www.scirra.com/forum/master-mute-doesnt-work-properly_topic52229_post328514.html#328514</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/wolod">Wolod</a><br /><strong>Subject:</strong> Master mute doesn&#039;t work properly<br /><strong>Posted:</strong> 17 May 2012 at 8:17am<br /><br />Thanks tulamide! You've helped me a lot. I can't believe that I hadn't thought about that kind of solution myself.]]>
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   <pubDate>Thu, 17 May 2012 08:17:02 +0000</pubDate>
   <guid isPermaLink="true">http://www.scirra.com/forum/master-mute-doesnt-work-properly_topic52229.html</guid>
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   <title>How do I....? : Turn-based Sequences</title>
   <link>http://www.scirra.com/forum/turnbased-sequences_topic52242_post328513.html#328513</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/mipey">Mipey</a><br /><strong>Subject:</strong> Turn-based Sequences<br /><strong>Posted:</strong> 17 May 2012 at 8:14am<br /><br />Sure, you just disable and enable groups as needed.]]>
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   <pubDate>Thu, 17 May 2012 08:14:18 +0000</pubDate>
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   <title>How do I....? : Turn-based Sequences</title>
   <link>http://www.scirra.com/forum/turnbased-sequences_topic52242_post328512.html#328512</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/timbanon">timbanon</a><br /><strong>Subject:</strong> Turn-based Sequences<br /><strong>Posted:</strong> 17 May 2012 at 8:12am<br /><br /> <table width="99%"><tr><td class="BBquote"><img src="//static2.scirra.net/forum_images/quote_box.png" title="Originally posted by Mipey" alt="Originally posted by Mipey" style="vertical-align: text-bottom;" /> <strong>Mipey wrote:</strong><br /><br />Basically a finite state machine.<br /><br />A bunch of conditions like this:<br /><br />+ GameState == "StartStep PlayerA"<br />&gt; do stuff required for this step<br />&gt; if done then GameState = PlayStep PlayerA<br /><br />+ GameState == "PlayStep PlayerA"<br />&gt; do stuff required for this step<br />&gt; if done then GameState = AttackStep PlayerA<br /><br /></td></tr></table> <br /><br />Would GameStates be Groups with conditions and actions in them?]]>
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   <pubDate>Thu, 17 May 2012 08:12:44 +0000</pubDate>
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   <title>How do I....? : [How should I?] Card Objects</title>
   <link>http://www.scirra.com/forum/how-should-i-card-objects_topic52244_post328511.html#328511</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/mipey">Mipey</a><br /><strong>Subject:</strong> &#091;How should I?&#093; Card Objects<br /><strong>Posted:</strong> 17 May 2012 at 8:11am<br /><br />If you plan on adding animations for each card and such, it's better to have each card be represented by a sprite. You can put all cards in one family.<br /><br />Then you can have events that affect all cards in the family or just certain cards (with specified private variables).<br /><br />You are going to need to define decks for each of players. Since there aren't that many cards, it's fine if you just set a private variable that specifies the card's state ("in deck" or such). Alternatively you can use an array that stores which cards are in each player's deck.<br /><br />Apart from that, I've got no experience with card games (creating them, that is), so I can't really advice much here :P<span style="font-size:10px"><br /><br />Edited by Mipey - <strong>Today</strong> at 8:12am</span>]]>
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   <pubDate>Thu, 17 May 2012 08:11:22 +0000</pubDate>
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   <title>How do I....? : Simple Chat Window With Rex&#039;s Plugin</title>
   <link>http://www.scirra.com/forum/simple-chat-window-with-rexs-plugin_topic52195_post328510.html#328510</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/schoening">Schoening</a><br /><strong>Subject:</strong> Simple Chat Window With Rex&#039;s Plugin<br /><strong>Posted:</strong> 17 May 2012 at 8:06am<br /><br />it is great :D tyvm !]]>
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   <pubDate>Thu, 17 May 2012 08:06:01 +0000</pubDate>
   <guid isPermaLink="true">http://www.scirra.com/forum/simple-chat-window-with-rexs-plugin_topic52195.html</guid>
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   <title>How do I....? : Turn-based Sequences</title>
   <link>http://www.scirra.com/forum/turnbased-sequences_topic52242_post328509.html#328509</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/timbanon">timbanon</a><br /><strong>Subject:</strong> Turn-based Sequences<br /><strong>Posted:</strong> 17 May 2012 at 8:01am<br /><br />Got It. This leads right into this question though and then i can get things rollin. <a href="http://www.scirra.com/forum/how-should-i-card-&#079;bjects_topic52244.html" target="_blank" title="Game maker">How should I have Card Objects?</a><span style="font-size:10px"><br /><br />Edited by timbanon - <strong>Today</strong> at 8:02am</span>]]>
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   <pubDate>Thu, 17 May 2012 08:01:26 +0000</pubDate>
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   <title>How do I....? : [How should I?] Card Objects</title>
   <link>http://www.scirra.com/forum/how-should-i-card-objects_topic52244_post328508.html#328508</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/timbanon">timbanon</a><br /><strong>Subject:</strong> &#091;How should I?&#093; Card Objects<br /><strong>Posted:</strong> 17 May 2012 at 7:59am<br /><br />Right now, I have 2Sprites (in-hand + in-play) with 54Slides each for all the cards.<br /><br />Should I do this or make each card an object? At the beginning, the deck is shuffled and PlayerA and PlayerB take turns making moves. Cards get played from in-hand to in-play and can also go in-play to in-hand. How should things get handled?<br /><br />http://timbanon.com/games/Dreamers.capx]]>
   </description>
   <pubDate>Thu, 17 May 2012 07:59:53 +0000</pubDate>
   <guid isPermaLink="true">http://www.scirra.com/forum/how-should-i-card-objects_topic52244.html</guid>
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   <title>How do I....? : Turn-based Sequences</title>
   <link>http://www.scirra.com/forum/turnbased-sequences_topic52242_post328507.html#328507</link>
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    <![CDATA[<strong>Author:</strong> <a href="../users/mipey">Mipey</a><br /><strong>Subject:</strong> Turn-based Sequences<br /><strong>Posted:</strong> 17 May 2012 at 7:58am<br /><br />At end of PlayerA's turn you set state to start of PlayerB's turn.<br /><br />Try with a simple, dumbed-down prototype, until you figure the most convenient way out!<span style="font-size:10px"><br /><br />Edited by Mipey - <strong>Today</strong> at 7:59am</span>]]>
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   <pubDate>Thu, 17 May 2012 07:58:56 +0000</pubDate>
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