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Topic: Simple turn-based grid movementPosted: 11 Nov 2011 at 4:22pm |
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This is an advance wars movement engine that I started a long time ago but never finished. It took me a long time to make so please don't be harsh.
It's still not commented so it's pretty much impossible to understand how it works, but i plan to comment it soon.You can still try to use some parts in your game though. Here's a link: http://www.mediafire.com/?b9c73aruq8hq2lj EDIT: http://www.hostmyfilez.com/yhj4z2vpqmxv/Advanced_grid_movement.cap If you have any problems or suggestions just let me know. Edited by shadowlord - 14 Nov 2011 at 8:18pm |
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Posted: 12 Nov 2011 at 10:49am |
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I think this is the best grid movement tutorial. Thank you for sharing.
But I couldn't see turn based system. To be turn based I guess there should be end turn system. Until pressing "end turn" you shouldn't move same object twice. (if its not a horse or tank maybe :)) |
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Posted: 14 Nov 2011 at 10:33am |
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Hello, there I have Construct 2, so unfortunately I cannot open this file. But I was hoping you could just give a very basic overview of the concepts you used to create the grid, move characters between spaces on the grid and to keep track of such movement such that they had to end their turn.
Many thanks in advance! |
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Posted: 14 Nov 2011 at 5:22pm |
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@daj857: You should rather check the C2 boards directly. For example the "how do I FAQ" you would have found:
Tile/Grid movement - LINK Quick tiling : LINK |
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Posted: 14 Nov 2011 at 6:34pm |
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Thank you Kyatric. I will do so. Apologies for the inconvenience.
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Posted: 14 Nov 2011 at 8:17pm |
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@spider_hip
oops...Sorry about that. I accidentally uploaded an old version of the file. Here's the real thing: Turn-based movement grid Edited by shadowlord - 14 Nov 2011 at 8:19pm |
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Posted: 10 Jul 2012 at 7:55pm |
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UPdate: same thing, but with half the events:
https://dl.dropbox.com/u/52670878/Advance%20Wars%20turn-based%20grid%20movement.cap Map editor with 10 events coming soon(maybe). |
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Posted: 09 Jan 2013 at 2:07pm |
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thanks for sharing @shadowlord =)i think this should be very useful to me
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