Sneaky Ninja! [WIP]

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Post Options Post Options   Quote sqiddster Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2012 at 12:38am
Me too, I need a way to end my platformer level - Hmm, for you, just a few random ideas... they are probably all terrible
-a gong that you hit?
-some other ninja thing
-I just realised I know nothing about ninjas :O

OK, anyway, looks good, only in future make sure that you can't just run through the level.
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Post Options Post Options   Quote SullyTheStrange Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2012 at 1:10am
I do like the gong idea, but making a very loud noise is generally the complete opposite of what a ninja wants.

I'll keep it in mind though.
All's fair in love and war, kid.
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Post Options Post Options   Quote sqiddster Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2012 at 2:17am
Ha-ha I never thought of that!
Ah well I did not think it was a very good idea anyway - just sprang into my head ;) .
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Post Options Post Options   Quote GenkiGenga Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2012 at 8:16am
Maybe at the end of each stage the ninja reaches his target - walks into the house and you see a Silhouette of the assassination?

http://www.kungfu-daddy.com/wp-content/uploads/2011/06/samurai_fiction.jpg

Alternatively - dissapearing in a flash of smoke perhaps.
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Post Options Post Options   Quote TELLES0808 Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2012 at 3:00pm
fantastic =D
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Post Options Post Options   Quote mercy Quote  Post ReplyReply Direct Link To This Post Posted: 02 Feb 2012 at 6:17pm
WoW! Very good game. Can't wait for sound effects.
Feedback:
- Yellow glow-animation could be more transparent, less intensive.
- Ninja invisibility must be more easily recognizable. Like the ninja-"icon" coming out of the shadows or disappearing slowly as he is less seen by enemy

Bug: sneak closer to first samurai by holding S. Repeatedly stomp him or time stomp just once to get the ninja freeze and not move any more. F5
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Post Options Post Options   Quote Rikus Quote  Post ReplyReply Direct Link To This Post Posted: 04 Feb 2012 at 11:03pm
I had so much fun playing it, there are some control problems but other then that, a++. I featured the game on indie-gamers.com with a more detailed preview. Cannot wait to play more of the game

http://www.indie-gamers.com/2012/02/game-in-progress-sneaky-ninja.html
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Post Options Post Options   Quote Rikus Quote  Post ReplyReply Direct Link To This Post Posted: 05 Feb 2012 at 3:24am
Added a video-preview just because

Sneaky Ninja Preview

Edited by Rikus - 05 Feb 2012 at 3:26am
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Post Options Post Options   Quote SullyTheStrange Quote  Post ReplyReply Direct Link To This Post Posted: 06 Feb 2012 at 5:46am
Originally posted by GenkiGenga GenkiGenga wrote:

Maybe at the end of each stage the ninja reaches his target - walks into the house and you see a Silhouette of the assassination?


While that might seem a bit out of place with the game's current style, it did give me an idea... There could be a special colored samurai at the end of the level that you have to "assassinate" as a goal. He'd be more difficult to get to than the other ones, probably with several normal samurai nearby for protection. I think that could work pretty well, what do you guys think?

Originally posted by mercy mercy wrote:

Feedback:
- Yellow glow-animation could be more transparent, less intensive.
- Ninja invisibility must be more easily recognizable. Like the ninja-"icon" coming out of the shadows or disappearing slowly as he is less seen by enemy


The yellow glow for the fire, you mean? It looks pretty transparent on my screen. I might include some various lighting options to account for screen differences like that. And yeah, I'll be changing up the invisibility icon, I'm not too happy with the way it works right now.

As for the bug you mentioned, I can't reproduce it but I have a pretty good idea what might cause it. Thanks for the heads up.

Originally posted by Rikus Rikus wrote:

I had so much fun playing it, there are some control problems but other then that, a++. I featured the game on indie-gamers.com with a more detailed preview. Cannot wait to play more of the game


Wow, thanks for the feature! I can already feel the pressure building up... I gotta put more time into getting this thing made!

Just curious, in that video you had to walk basically off the screen before it would start scrolling -- is that how it is for you when you play it, or only the way the video was taken? If it isn't just the video, well, that's a problem... it isn't supposed to work like that.

Edited by SullyTheStrange - 06 Feb 2012 at 5:47am
All's fair in love and war, kid.
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Post Options Post Options   Quote Rikus Quote  Post ReplyReply Direct Link To This Post Posted: 06 Feb 2012 at 6:43am
Hi, don't worry it was just the video. I had to zoom in a bit to capture the game smoothly
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