Space Blaster for Windows demo

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Post Options Post Options   Quote Ashley Quote  Post ReplyReply Direct Link To This Post Topic: Space Blaster for Windows demo
    Posted: 22 Jun 2012 at 11:47am
Here's a demo of Space Blaster running as a desktop app for Windows (EXE):

http://www.scirra.com/labs/spaceblaster-win32.zip

It's powered by Awesomium, which is basically Google Chrome wrapped up in to a standalone app. It's free for indie developers providing you made less than $100k last year, after which there's a fee (which is small compared to your revenue if you just made $100k).

Some parts of it are very cool:
- Super fast V8 javascript engine, equivalent to Google Chrome's, which compiles javascript to native machine code
- Renders with WebGL
- Supports Web Audio API for reliable polyphonic low-latency audio
- Completely self-contained - includes all the necessary files in the download and works offline
- It should be possible to access files on disk as well.

There are some minor disadvantages:
- Since Chrome is a complete commercial-quality browser engine, it adds about 15mb to the zipped download size. There's not much that can be done to avoid it. I suppose you're more likely to be targeting larger games for the desktop, so hopefully that size isn't so big when taking in to account all the assets of your game.
- Currently the demo will chew up more CPU than it needs and run slower than it would normally in the Chrome browser. We know why this is and we're trying to help Awesomium to fix it.
- If your computer does not support WebGL it will fall back to a slower canvas 2D. We also know why this is and we can get WebGL enabled for all computers, which is better than the browser itself, and we're also trying to help Awesomium get that sorted too.

Anyway, experimental support should be coming in the next beta release in a few days!

Edited by Ashley - 22 Jun 2012 at 11:55am
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Post Options Post Options   Quote leonhard Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2012 at 11:58am
great
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Post Options Post Options   Quote Grimbarian Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2012 at 11:58am
Very exciting stuff. The more you guys add, the harder it is not to love this software.
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Post Options Post Options   Quote Era Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2012 at 12:03pm
This is awesome :)
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Post Options Post Options   Quote Awakening Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2012 at 12:08pm
Looks good, any way to do full screen?
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Post Options Post Options   Quote hylists Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2012 at 12:13pm
I get average 24 fps, but sometime it's very slow on my Intel pentium dual cpu 1.8Ghz, 1GB RAM, but hey it's work. :]
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Post Options Post Options   Quote alspal Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2012 at 1:15pm
Good start, hope they fix it so it catches up to firefox/chrome speed.
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Post Options Post Options   Quote Przemek32767 Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2012 at 1:32pm
Oh, so you are finally adding this to Construct 2. This will be a killer feature, especially once Awesonium improves the FPS.
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Post Options Post Options   Quote Black2key Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2012 at 1:40pm
Seems great! [Currenlty 22-24 fps, but if thats going to be fixed: awesome(ium)!]
Can't wait for the release with this export in it.
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Post Options Post Options   Quote gammabeam Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2012 at 1:42pm
Wow! Gonna try it today!
Awesome news folks!
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