Sunkin's Wrath v.1.41

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Post Options Post Options   Quote Wolod Quote  Post ReplyReply Direct Link To This Post Topic: Sunkin's Wrath v.1.41
    Posted: 13 Feb 2012 at 2:39pm
Sunkin's Wrath is an adventure/platformer game. Your hero has to collect power-ups and learn new abbilities to proceed further. Features of the game: 3 worlds to explore, dozens of enemies to fight and 4 tremendous bosses to prove what are you made of.

IndieDB
Game Jolt
Indievania

Russian video-review

PS: waiting for your feedback (and votes on Gamejolt, IndieDB or Indievania) as always.

================================
VERSION HISTORY
================================
___________
1.41 - 23/08/12
-------------------
Changelog:
- font bug in some menus fixed;
- added gameplay tips in readme.
___________
1.4 - 22/06/12
-------------------
Changelog:
- final boss bug fixed;
- menu bugs fixed;
- few minor design fixes;
- enemy guide added to bonus materials.
___________
1.3 - 01/06/12
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Changelog:
- main menu functionality improved;
- balance improved;
- double jump smash combo added.
___________
1.2 - 29/05/12
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Changelog:
- medals improved;
- all known bugs fixed.
___________
1.12 - 28/05/12
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Changelog:
- medals are easier to get;
- double jump isn't possible if you're dead;
- windows are there, where they supposed to be.
___________
1.11 - 25/05/12
-------------------
Changelog:
- player collision mask visibility bug fixed;
- some minor mistakes in level design fixed;
- orb collecting bug fixed.
___________
1.1 - 24/05/12
-------------------
Changelog:
- collision masks updated - now it's easier to hit an enemy with an explosive crate;
- dialog system bugs - NPC's textboxes won't disappear too fast so you can't read them;
- game won't quit if you die without save anymore.
___________
1.02 - 18/05/12
-------------------
Changelog:
- medals & options added;
- minimap bug fixed;
- additional art included.
___________
1.01 - 18/02/12
-------------------
Changelog:
- font bug fixed;
- respawn bug fixed;
___________
1.0 - 12/02/12
-------------------


Edited by Wolod - 07 Sep 2012 at 10:13pm
Current projects: Ivan Fuckoff, For Whom the Bell Tolls
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Post Options Post Options   Quote Wolod Quote  Post ReplyReply Direct Link To This Post Posted: 18 Feb 2012 at 1:36pm
Unfortunately in the first release of Sunkin's Wrath demo there were lots of bugs. The two most annoying bugs were - font bug and player respawn bug. Now these and some of minor bugs are fixed and the download link is updated! Please redownload it and have fun!
Links
http://www.indiedb.com/games/sunkins-wrath/downloads/sunkins-wrath
or
http://dl.dropbox.com/u/33035103/SWdemo.rar
Current projects: Ivan Fuckoff, For Whom the Bell Tolls
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Post Options Post Options   Quote Wolod Quote  Post ReplyReply Direct Link To This Post Posted: 14 Mar 2012 at 6:44pm
The second episode is done! The last reamins. Full version is coming soon! Stay tuned. By the way there wasn't much feedback about the demo . If you have any suggestions, crytic or some other opinions let me know please. Your point of view is very important for me.
Current projects: Ivan Fuckoff, For Whom the Bell Tolls
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Post Options Post Options   Quote Wolod Quote  Post ReplyReply Direct Link To This Post Posted: 04 May 2012 at 6:55am
I'm working on final boss right now. Beta of the full version will be done soon! I'll upload some new images later today.
Current projects: Ivan Fuckoff, For Whom the Bell Tolls
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Post Options Post Options   Quote zyblade Quote  Post ReplyReply Direct Link To This Post Posted: 04 May 2012 at 10:58am
Nice game, sounds are cool, but how to get to the golden coin at the beginning , do I get a double jump or something like that later?

I'll give some more detailed feedback if I got more time to play it.
Maybe I'll wait for the next update to test it further.

Edited by zyblade - 04 May 2012 at 10:59am
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Post Options Post Options   Quote Wolod Quote  Post ReplyReply Direct Link To This Post Posted: 04 May 2012 at 5:40pm
Originally posted by zyblade zyblade wrote:

Nice game, sounds are cool, but how to get to the golden coin at the beginning , do I get a double jump or something like that later?

I'll give some more detailed feedback if I got more time to play it.
Maybe I'll wait for the next update to test it further.


Thanks for feedback zyblade! You'll obtain double jump and wall jump abbilities in further locations. Just keep moving forward, you can always return to grab some missed loot I'll be waiting for further feedback!

Edited by Wolod - 04 May 2012 at 5:47pm
Current projects: Ivan Fuckoff, For Whom the Bell Tolls
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Post Options Post Options   Quote Wolod Quote  Post ReplyReply Direct Link To This Post Posted: 06 May 2012 at 4:05pm
And here're the screenshots I've promised!









Edited by Wolod - 06 May 2012 at 5:54pm
Current projects: Ivan Fuckoff, For Whom the Bell Tolls
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Post Options Post Options   Quote Wolod Quote  Post ReplyReply Direct Link To This Post Posted: 12 May 2012 at 4:22pm
The game is almost done now! Playable beta will be available in a few days (or weeks ). I'm currently polishing it. And here are some additional graphics (mostly decorations) I'm currently adding into a game.











Current projects: Ivan Fuckoff, For Whom the Bell Tolls
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Post Options Post Options   Quote Yaottabyte Quote  Post ReplyReply Direct Link To This Post Posted: 14 May 2012 at 6:22pm
It looks nice congratulations @wolod, i like grass effects... i'l gonna test deeply later...

^_^
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Post Options Post Options   Quote KapitanSBU Quote  Post ReplyReply Direct Link To This Post Posted: 17 May 2012 at 5:39am
very good game
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