Re: MagiCam Plugin - v1.43 BETA(Updated 12/10)

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Post Options Post Options   Quote linkman2004 Quote  Post ReplyReply Direct Link To This Post Topic: Re: MagiCam Plugin - v1.43 BETA(Updated 12/10)
    Posted: 04 Sep 2012 at 8:22pm
Thanks for the comments, guys - sorry I didn't reply to any of them sooner.

Unfortunately, I don't have any plans to fix remaining bugs in this plugin - my familiarity with the code has dwindled over time, reducing my ability to identify problems. This, combined with my full-time work and school schedules - which leave me little time for my current projects - means I'll be dropping support indefinitely.

However, I would like to say that I've just finished tinkering around with the C2 plugin SDK a little bit and I'm starting to get a grasp of what's going on in that regard. With any luck, you'll see something on that front in a few weeks time, although I make no promises.

In the event that I do release a C2 version of this plugin, updates will likely be sporadic and I might start accepting donations as a way to offset the time invested. Life is a demanding mistress and I am submissive to its will.

Be sure to keep an eye out for any updates - I'll let you guys know as soon as I have more to report.

Once again, thanks for all of the downloads and comments for this plugin - I see it as my crowning achievement in this community and the support is much appreciated.
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Post Options Post Options   Quote CrudeMik Quote  Post ReplyReply Direct Link To This Post Posted: 01 Sep 2012 at 2:46pm
I love this plugin so much, really would like it on Construct 2! heheh
Portfolio: www.manningaudio.com

Owner: www.crudepixel.com
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Post Options Post Options   Quote Steven Quote  Post ReplyReply Direct Link To This Post Posted: 21 Jun 2012 at 12:25pm
Hey linkman2004

Just started using magiCam and found it to be rather nice. However was hoping you could squeeze in time to look at that changing layout global issue... :)

Even a destroy camera function would probably do it - I have found creating a new camera at the start of each layout works(I set it to layoutName) BUT if you cross back into the previous layout the camera stops working.

Cheers,
Steven
But suppose you throw a coin enough times...
...suppose one day, it lands on its edge.
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Post Options Post Options   Quote shadowlord Quote  Post ReplyReply Direct Link To This Post Posted: 02 Jan 2012 at 12:54pm
Yeah, and if the object the camera follows is destroyed, the next time it's created it the camera doesn't follow it anymore. And even if i add the object to the camera following objects later, it still won't follow it.
Here's what I mean:
http://dl.dropbox.com/u/52670878/Magicam%20bug.cap

Nice plugin btw.
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Post Options Post Options   Quote plauk Quote  Post ReplyReply Direct Link To This Post Posted: 01 Jan 2012 at 11:22am
I tried setting the magicam plugin to 'global' so I wouldn't have to add a new instance for every layout, but this appears to make the resulting game crash.

Is it possible to do this without killing the game, or should I just work around it?
Oh, look a breakout clone!
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Post Options Post Options   Quote Segoi Quote  Post ReplyReply Direct Link To This Post Posted: 31 Dec 2011 at 11:35am
aww.. ok tnx for trying :)
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Post Options Post Options   Quote linkman2004 Quote  Post ReplyReply Direct Link To This Post Posted: 29 Dec 2011 at 8:58pm
Sorry, the plugin doesn't support displaying multiple cameras at the same time. This is something I tried implementing, but I never got anything working because it involved utilizing some undocumented/confusing functions from the SDK.
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Post Options Post Options   Quote Segoi Quote  Post ReplyReply Direct Link To This Post Posted: 28 Dec 2011 at 8:35pm
Hey! I would love to have a dual camera for realtime multiplayer on same computer :) Im making a game and I've tried to make it work, but it seems impossible with my kind of visual structure of the game.
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Post Options Post Options   Quote StreakThundrstrm Quote  Post ReplyReply Direct Link To This Post Posted: 26 Dec 2011 at 2:19am
It definitely did. Thank you very much!
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Post Options Post Options   Quote linkman2004 Quote  Post ReplyReply Direct Link To This Post Posted: 23 Dec 2011 at 8:30pm
@StreakThundrstrm - Glad you're liking it! To fix the issue with unwanted layers zooming, go to the layer properties pane, and there you'll see two properties for your HUD layer -- Zoom X Rate and Zoom Y Rate. Setting both of these to zero will keep the layers from zooming with everything else.

And just in case you want to keep a layer from rotating, I'm pretty sure I have an action that allows you to exclude a layer from rotation.

I hope this helps!
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