[video]Best practices in developping a web game Forum Home > General > General game design |
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Topic: [video]Best practices in developping a web gamePosted: 12 Mar 2012 at 12:25am |
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An interesting talk that gives some advices on how to make a web game in 2012 using the technologies available. The talk is highly oriented in favor of google services but still gives valuable informations. The talk is quite technical, considering about aspects outside of the gameplay itself, but still I guess game designers should be aware of that process since it is basicaly what the C2 games are, web games that can be handled in the same way as described in the video. Edited by Kyatric - 14 Mar 2012 at 5:06pm |
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Posted: 12 Mar 2012 at 8:52am |
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@Kyatric
Thanks for alerting us to that. As you say, it's highly oriented to Google services - an example is that in discussing the problem of latency in multiplayer games, he offers the solution of the Google Channel API rather than WebSockets. But maybe the Google Channel API is a wrapper for WebSockets - I must check this out further. However, the basic fact that Google is presenting this shows how important web gaming is becoming! |
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Posted: 14 Mar 2012 at 12:37am |
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@kyatric Thanks this was really informative...
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lilplayground24-7.com COMING SOON to a park near you!!
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Posted: 14 Mar 2012 at 4:44pm |
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Enjoyed watching this video, thanks for posting.
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