Is there a way to keep layouts from being unloaded? I have a town layout and a shop layout that I want to be able go between without pauses, but while I can load the shop's textures at the start of the town layout to get a pauseless transition from town to shop, it needs to reload not only the town when I exit the shop, but the shop again after it was automatically dumped from vram. Telling construct to load the town textures upon entering the shop doesn't help much either.
As far as I can tell, there are two main settings - load textures at startup or per layout, and then there is more control using the load/unload layout textures action, but I can't use load all at startup because there's too much and per layout automatically dumps stuff from vram that I don't want dumped.
I would prefer a setting that would load stuff at when a layout is loaded, but not dump it from vram. Also, a 'clear all vram except current layout' action would be handy so you don't have to list all the layouts you want to unload.






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