

WARNING 


These tutorials don't work properly in v0.99 and above, and contain outdated information. If you're using these tutorials, please use Construct v0.98.9, or wait until I've had a chance to rewrite them.
You can get version 0.98.9 here:
http://sourceforge.net/projects/constru ... e/download
Thanks


WARNING 


Welcome to Platform School.
This is a series of tutorials aimed at novice Construct users. These tutorials assume you have a basic knowledge of the Construct IDE and event system. If you're totally new to Construct I recommend you go through the Ghost Shooter tutorial before starting Platform School. You can find the Ghost Shooter tutorial here.
Platform School is meant to be an interactive tutorial. Each lesson is a .cap file that you run with Construct, and by playing the game and reading the signs you will learn how the game itself is put together. By the end of the lessons you will have gone through how a full game is constructed from beginning to end.
The lessons concentrate on how platform games are put together, but many of the concepts and techniques are applicable to other genres of games.
The Lessons:
- Lesson One - Layout and Events
- An overview of how the .cap file is set up in regard to the Layout and Event sheets. Covers setting up the hitbox and player sprite, the platforms, and other organization tips.
- Lesson Two - Controls and Animation
- An overview of how animations are set up. Using keyboard input as well as environmental input to control animation.
- Lesson Three - Scrolling, Parallax, and the HUD
- An overview of scrolling, sampling, and Tiled Background issues. Creating layers that scroll at different rates for parallax effects or static HUD elements.
- Lesson Four - Detecting the Environment
- Using overlaps and offset overlaps to detect environmental elements. How to make a spring, a moving platform, slopes, and a simple animation trick.
- Lesson Five - Customizing Controls
- Creating two simple custom controls to enhance the default Platform behavior... super-speed, and double-jump.
- Lesson Six: More Customizing Controls
- Creating two more advanced custom controls for swimming and climbing ladders.
- Lesson Seven - Basic Enemy AI
- Making a simple enemy that patrols back and forth. Subjects include Containers and spawning.
- Lesson Eight - Intermediate Enemy AI
- Making a slightly more complex enemy that chases the player around the level.
- Lesson Nine - Combat
- How to stomp heads. Covers some information on families and spawning objects.
- Lesson Ten: Combat, Part 2: Player Health, Life, and Death (Coming soon!)
- More lessons to come...

Feel free to post any questions regarding the tutorial here in this thread.


