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Posted: 07 Mar 2012 at 11:47pm |
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That clever tricks the guy made are only relevant on Canvas. WebGL doesn't need that. Of course the core idea he used, of only drawing what is visible makes total sense and it's perfectly applicable to WebGL. Out of curiosity Ashley have you tried making Bunny Mark on C2 ? Just to see how much C2 could handle compared to new Flash and HaxeNME. For reference: Bunnymark. Would be a good promotion to C2 posting something like it on the blog.
Edited by Kiyoshi - 07 Mar 2012 at 11:49pm |
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