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Posted: 04 Dec 2011 at 2:51am |
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Couple of screenshots of a game I'm working on.
Ive uploaded an test copy to Dropbox.. if anybody wants to check it out. Bear in mind that its only a "Tester' and the Keyboard F Launch is temp. Please let me know if theres any bugs. ![]() ![]() PLAY (I spelt fruit wrong) Edited by chrisbrobs - 04 Dec 2011 at 2:59am |
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http://www.youtube.com/user/johnbrobs
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Posted: 04 Dec 2011 at 2:56am |
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I think it is "fruit", not "friut" like in the logo ^^
Else everything seems to work fine on FF. |
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Posted: 04 Dec 2011 at 3:05am |
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I know, I just spotted it ![]() Cheers. |
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http://www.youtube.com/user/johnbrobs
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Posted: 04 Dec 2011 at 3:06am |
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Very fun game chris! Only thing I'd like to point out is that the pieces of fruit that you already cut can interfere with new fruit coming up, but that might not be a problem depending on how slowly you launch them in the final version.
It was fun to mash F as fast as possible and completely destroy the framerate with dozens of fruit. I managed to get it down to 12 FPS. ![]() Edited by SullyTheStrange - 04 Dec 2011 at 3:06am |
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All's fair in love and war, kid.
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Posted: 04 Dec 2011 at 8:46pm |
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The problem with the cut pieces was down to the 'fade' speed, so i will change that in the next one. Thanks for your input.
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http://www.youtube.com/user/johnbrobs
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Posted: 15 Dec 2011 at 5:41am |
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That was pretty fun, good job! If you don't mind me asking, how did you accomplish the "trail" behind the chicken? I've been trying to figure that out for a while now and can't seem to get it. |
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Posted: 17 Dec 2011 at 9:25am |
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Super Adventure World WIP C2 Version!
Hi! I´ve been converting my Construct classic´s game "Super Adventure World" to Construct 2 (HTML 5); Here is a little sample: http://www.oreitia.com/saw Controls: "A"(Left) "D"(Right) "W"(Jump) or touch controls "arrow pictures" for Android (experimental) ![]() ![]() Old game video:Super Adventure World Construct Classic Video You can download the old version (Construct Classic); http://www.oreitia.com/games Edited by oreo - 21 Jan 2012 at 4:57pm |
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Posted: 21 Dec 2011 at 12:08pm |
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Characters List of "Survival Project"
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Posted: 21 Dec 2011 at 1:54pm |
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Sorry for the late reply!. oh for that effect i created a circular glow png, fading to transparent. Add a fade behavior to it. for the event: For every system tick, system create glow (object.X, object.Y) add move glow to the bottom of the layer. This way it will create at every tick and fade away.. mimicking a trail. |
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Posted: 01 Jan 2012 at 10:30am |
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I'm working on a Drawing program.
Edited by HotGod - 01 Jan 2012 at 10:31am |
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