Learn


Welcome to the Learn section, where you can find tutorials, articles and documentation for Construct. You can also ask for help on the Help / Tech support forum. There is also the Documentation project forum which is dedicated to helping the development of documentation, help and tutorials for Construct, and can also submit your own content.

Main documentation: Wiki

The Wiki is where the main documentation for Construct is being collaboratively developed. Visit the Construct Wiki.

Beginner tutorials

If you're new, it's highly recommended you try a tutorial, especially before asking questions on the forum. You can find a list of tutorials at www.scirra.com/tutorials.

Frequently Asked Questions (FAQ)

Have a read of the FAQ before asking a question.

Templates & examples

It's also worth checking out Construct's built-in templates and examples. Click 'File' - 'New' - 'Template / example' in Construct. These are fully-commented and explained projects you can look around and learn how to use various features.

Article highlights

These are a selection of some of the best and most important articles from the Construct Wiki. If you are keen to learn about Construct, these will be useful to read.

Applications
Learn about the structure of applications in Construct.

The Properties Bar
Get started with the interface and learn about some of the common settings in Construct.

Expressions in Construct
Learn about expressions and how to enter parameters.

The System Object
Reference for the built-in System object.

TimeDelta
Essential reading for game developers: how to keep your gameplay speed constant (and fair) regardless of the tick rate, by using the TimeDelta expressilon.

Pixel shaders
Learn about pixel shader versions and how to write pixel shaders.

Effects
An important part of any game, learn how to make the most of effects, and how to use alternatives when the system does not support them.

Bumpmapping
Learn about the special 3D lighting effect.