The
Solid behavior makes other behaviors react to the object as if it were an impassable obstacle. Objects with this behavior are referred to as Solids. It affects the following behaviors:
8 Direction, which is blocked by Solids
Bullet, which can optionally bounce off Solids
Car, which bounces off Solids
Platform, which can land on Solids. Platform cannot jump on to solids from underneath - for this, use the
Jump-thru behavior.
Note that the
Physics behavior is
not affected by Solid objects. Instead, use the Physics behavior with
Immovable set to
Yes.
The Solid behavior has no properties, conditions, actions or expressions apart from the
Set enabled action. Because of this, it is also known as an attribute. The Solid behavior is a fundamental attribute in Construct 2, and several other Construct 2 features also interact with Solid objects. For example, the
Custom Movement behavior has actions to push the object out of solids.
Avoid crushing/trapping objects with Solids
The behaviors which respond to the Solid behavior usually get stuck if Solid objects crush or otherwise trap the object deep inside the Solid object. In this case there is no solution for the movement. The only three options are 1) let the object get stuck, 2) allow the object to move inside solids, or 3) teleport the object to the nearest free space, which in some cases can be quite far away. Since options 2 and 3 can cause strange glitches if allowed, Construct 2 will deliberately make the object unable to move, and this is the intended behavior. Therefore, it is up to you to design your games in such a way that the player cannot be crushed or trapped by moving Solid objects. You should be especially careful when moving Solids up against other Solids.
It is only by moving (or re-enabling) Solids, or using
Set position, that objects can become trapped. If none of the Solids in your game move and you do not "teleport" the player around with
Set position, it should be impossible for the player to ever get trapped in solids.
Solid actions
Set enabledEnable or disable Solid for this object. If disabled, the object no longer acts as if it is solid, and objects will be able to pass through it. Be careful not to trap objects by enabling the solid again when an object is overlapping it; see
Avoid crushing/trapping objects with Solids.