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Construct 2 r90

Released Friday, May 11, 2012 at 2:01:09 PM

28mb for Windows XP, Vista & 7

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Touch


The Touch object detects input from touchscreen devices like iPhones, iPads and Android phones. Touchscreens for desktop computers are also available, but these are rare compared to mobiles, so generally the Touch object is used in anticipation of input on a mobile device.

The Touch object also provides input from the accelerometer and gyroscope (tilt/compass direction) if the device supports them.

It is best to support touch input wherever possible. On the modern web many users are now browsing on mobile devices with touch input only and no mouse or keyboard. If your game does not support touch controls, many users will be unable to play your game at all. For a guide on how to implement on-screen touch controls, see the tutorial on Touch controls.

Multi-touch


The Touch object supports multi-touch. This is most useful with the On touched object and Is touching object conditions, which can for example detect if multiple on-screen touch controls are being used. This is sufficient for most games. However, the expressions to return the X and Y co-ordinates of the touch only can return the result of a single touch. It is therefore not recommended to rely on these expressions for multi-touch games.

Touch properties


Use mouse input
If set to Yes, mouse clicks will simulate touch events. Clicking and dragging the left mouse button will simulate a touch along where mouse dragged, and single clicks will simulate taps. This can be very useful for testing touch events work properly on a desktop computer with no touch input supported. However, only single-touch input can be simulated with a mouse, and a mouse is much more precise than a touch, so it is still best to test on a real touchscreen device.

Touch conditions


Device motion supported
True if the device supports motion detection (the accelerometer).

Device orientation supported
True if the device supports orientation detection (compass/tilt).

Is in touch
True if anything is currently touching the screen.

Is touching object
True if any touch is currently touching a given object.

On touch end
Triggered when any touch releases from the screen.

On touch start
Triggered upon any touch on the screen.

On touched object
Triggered when a given object is touched.

Touch actions


The Touch object has no actions.

Touch expressions


AccelerationX
AccelerationY
AccelerationZ
Get the current device's motion as its acceleration on each axis in m/s^2 (meters per second per second) excluding the effect of gravity. The expressions which include gravity (below) are more widely supported; these will return 0 at all times on devices which do not support them.

AccelerationXWithG
AccelerationYWithG
AccelerationZWithG
Get the current device's motion as its acceleration on each axis in m/s^2 (meters per second per second) including the acceleration caused by gravity, which is about 9.8 m/s^2 down at all times. For example, at rest, the device will report an acceleration downwards corresponding to the force of gravity. These expressions are more commonly supported than the expressions returning acceleration without G (above). However, devices are still not guaranteed to support motion detection, in which case these will return 0 at all times.

Alpha
Beta
Gamma
Return the device's orientation if supported, or 0 at all times if not suppoted. Alpha is the compass direction in degrees. Beta is the device front-to-back tilt in degrees (i.e. tilting forwards away from you if holding in front of you). A positive value indicates front tilt and a negative value indicates back tilt. Gamma is the device left-to-right tilt in degrees (i.e. twisting if holding in front of you). A positive value indicates right tilt and a negative value indicates left tilt.

AbsoluteX
AbsoluteY
Return the current position of a touch over the canvas area in the HTML page. This is (0, 0) at the top left of the canvas and goes up to the window size. It is not affected by any scrolling or scaling in the game. These can only return the position of a single touch (if any), so these are not recommended for use in multi-touch games.

X
Y
Return the current position of a touch in game co-ordinates. This is (0, 0) at the top left of the layout. It changes to reflect scrolling and scaling. However, if an individual layer has been scrolled, scaled or rotated, these expressions do not take that in to account - for that case, use the layer versions below. These can only return the position of a single touch (if any), so these are not recommended for use in multi-touch games.

X("layer")
Y("layer")
Return the current position of a touch in game co-ordinates, with scrolling, scaling and rotation taken in to account for the given layer. The layer can be identified either by a string of its name or its zero-based index (e.g. Touch.X(0)). These can only return the position of a single touch (if any), so these are not recommended for use in multi-touch games.

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