The
Layout View is a visual designer for your objects. It allows you to set up a pre-arranged
layout of objects, such as a game level, menu or title screen. In other tools,
layouts may be referred to as
scenes,
rooms,
frames or
stages. See also the
manual section on layouts.

The dotted rectangle in the top left indicates the window size in the layout.
Adding, modifying and deleting objects
Double-click a space in the layout or right-click and select
Insert new object to add a new object type. This will bring up the
Insert New Object dialog.
To create new
instances of an existing object type, another object can be
control + dragged, copy and pasted, or dragged and dropped from the
Project Bar or
Object Bar. (Make sure you're clear on the difference between Object Types and Instances as described in
Project Structure.)
A shortcut for importing image files as Sprite objects is to
drag and drop image files from Windows Explorer to the Layout View. This automatically creates a new Sprite object type with the dragged image. If multiple image files are dragged, the Sprite is assigned an animation with the dragged images as animation frames.
Instances can be moved by dragging and dropping them with the mouse.
Hold shift to axis-lock the drag to diagonals. Alternatively they can be nudged 1 pixel at a time with the arrow keys (hold shift to nudge 10 pixels), or co-ordinates can be typed in directly to the Properties Bar.
The
Delete key or right-click
Delete option deletes instances. Deleting all instances of an object does
not remove the
object type from the project. To entirely remove an object from the project it should be deleted via the
Project Bar.
Click objects to select them. Objects cannot be selected if their layer is locked.
Hold control while clicking to select multiple objects, or
click and drag a selection rectangle to select all objects in an area. The Properties Bar displays properties for
all currently selected objects, so changing a property sets it for every selected object.
When a single object is selected it appears with
resize handles around it:
Click and drag the resize handles to stretch the object.
Hold shift to proportionally resize the object. The size of the resize handles can be changed in Preferences.
Rotatable objects like Sprite also have an
angle handle originating from the object's origin. This can be clicked and dragged to change the object's angle. Alternatively an angle can be entered in to the Properties Bar.
Scrolling and zooming
There are three ways to scroll in the Layout View:
-
The vertical and horizontal scrollbars at the edges of the view
-
Hold the middle mouse button and drag the mouse
-
Hold space and move the mouse (useful for laptops with track pads)
On desktop systems, middle-mouse dragging is probably the most convenient way to move around the layout.
Zooming is useful to focus on a small area or see an overview of the entire layout. There are several ways to zoom:
- The
Zoom buttons on the ribbon in the View tab (hold shift while clicking to adjust the zoom amount)
-
Hold control and
scroll the mouse wheel. Hold both Control and Shift to zoom in integer steps (e.g. 100%, 200%, 400%...)
-
+ and
- on the num pad (hold shift to adjust zoom amount)
The current zoom is displayed in the Status Bar. Press
Control + 0 to return to 100% zoom.
Other
To go to the associated event sheet, press
Ctrl + E or
Ctrl + Tab or right-click and select
Edit event sheet.
The Z order of objects within a layer can be adjusted by right-clicking and selecting
Z Order -
Send to top of layer or
Send to bottom of layer.
Objects can be snapped to a grid for tile placement. This can be enabled in the
View tab of the
ribbon.
The
image or animation editor can be brought up by
double-clicking objects with images or animations like Tiled Background and Sprite.