Screenshots


Click the thumbnails to expand the image.

The layout editor for a game, using multiple layers and a WYSIWYG representation of the layout's initial state.

The event sheet editor, showing a list of events. Events consist of a list of conditions, which run a list of actions when the conditions are met. The design is intended to be easily human readable. Text with a yellow backround is a comment.

Adding a new action in the 'Monster' object. The tabs along the bottom show the different categories of actions. With the search box, this makes it easy to find what you want. Here, an action to change the object's X position is selected.

Once the action is picked, the action parameters need to be filled out, such as the X position to set the object to. The object icons at the bottom of the dialog allow you to retrieve values from other object, such as another object's X position.

Previewing a demo Construct-made application with a particles effect, using the DirectX 9 runtime.

Inserting a new object in to the layout editor. There are many objects available (see object list) ranging from particles and lighting effects to window controls. New objects can be written with the C++ plugin SDK.

Adding a new behavior to an object. Behaviors are flexible built-in ways of controlling an object, such as with the platform movement. This screenshot also shows the properties in the platform movement, which allow full customisation of the behavior.