Scirra Arcade

71 players / 125 plays

Adventure Game Demo

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Game Instructions

[w] jump
[a] move left
[d] move right
[e] use
[m1] shoot
[r] reloading gun

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Adventure Game Demo

Version 0.0.3

by DrParadox
First published on 23rd July, 2015

collect starts. complete the level. shoot in anemys.

Plays Stats

125 total plays

96 guest plays

29 Scirra member plays

Users Stats

71 unique players

66 unique guests

5 Scirra members

Last Updated

Game stats last updated 0.00130000166666667 minutes ago

Time Stats

1 hour 7 minutes total play time

2 minutes 18 seconds average play length

Active Users

4 highest number of simultaneous players

Thursday, July 23, 2015

Total Plays Over Time

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Players Over Time

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Average Play Time

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Player Locations

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Version History

History of updates to this game

Date
Update Version 0.0.1 27th July, 2015 About 1837758.50890778 minutes ago
Update Version 0.0.1 27th July, 2015 About 1837760.80757445 minutes ago
Update Version 0.0.1 23rd July, 2015 About 1843150.95474112 minutes ago
Update Version 0.0.1 23rd July, 2015 About 1843153.72564112 minutes ago
Update Version 0.0.1 23rd July, 2015 About 1843155.51469112 minutes ago
Update Version 0.0.1 23rd July, 2015 About 1843157.33164112 minutes ago
Update Version 0.0.3 23rd July, 2015 About 1843237.41152445 minutes ago
Initial release Version 0.0.1 23rd July, 2015 About 1843242.66414112 minutes ago

Comments

  • sciller4 435 rep 1

    It's not a bad demo but could use a little more work I think that these two things could make the game a bit more fun and challenging.
    - Player+saw=Instant death. The current health system makes the game appear very easy. The enemy should take away more health than it does now.
    - Enemy needs to have less health because it feels like the enemy is a juggernaut and it feels a bit boring trying to kill the enemy that it can start to feel like it is impossible to kill the enemy

    It's not a bad demo but could use a little more work I think that these two things could make the game a bit more fun and challenging. - Player+saw=Instant death. The current health system makes the game appear very easy. The enemy should take away more health than it does now. - Enemy needs to have less health because it feels like the enemy is a juggernaut and it feels a bit boring trying to kill the enemy that it can start to feel like it is impossible to kill the enemy
    Posted Monday, July 27, 2015 at 11:56 AM.
  • Game Author
    DrParadox 328 rep 1

    I take note of your request. wait for new updates

    I take note of your request. wait for new updates
    Posted Monday, July 27, 2015 at 6:25 PM. 1 edit (last edit Monday, July 27, 2015 at 6:28 PM).

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