Scirra Arcade

46 players / 99 plays

Adventure Game Demo

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Game Instructions

[w] jump
[a] move left
[d] move right
[e] use
[m1] shoot
[r] reloading gun

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Adventure Game Demo

Version 0.0.3

by DrParadox
First published on 23rd July, 2015

collect starts. complete the level. shoot in anemys.

Plays Stats

99 total plays

70 guest plays

29 Scirra member plays

Users Stats

46 unique players

41 unique guests

5 Scirra members

Last Updated

Game stats last updated 0.00052 minutes ago

Time Stats

1 hour 5 minutes total play time

2 minutes 30 seconds average play length

Active Users

4 highest number of simultaneous players

Thursday, July 23, 2015

Total Plays Over Time

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Players Over Time

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Average Play Time

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Player Locations

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Version History

History of updates to this game

Date
Update Version 0.0.1 27th July, 2015 About 961047.84998587 minutes ago
Update Version 0.0.1 27th July, 2015 About 961050.148652537 minutes ago
Update Version 0.0.1 23rd July, 2015 About 966440.295819203 minutes ago
Update Version 0.0.1 23rd July, 2015 About 966443.066719203 minutes ago
Update Version 0.0.1 23rd July, 2015 About 966444.855769203 minutes ago
Update Version 0.0.1 23rd July, 2015 About 966446.672719203 minutes ago
Update Version 0.0.3 23rd July, 2015 About 966526.752602537 minutes ago
Initial release Version 0.0.1 23rd July, 2015 About 966532.005219203 minutes ago

Comments

  • sciller4 435 rep 1

    It's not a bad demo but could use a little more work I think that these two things could make the game a bit more fun and challenging.
    - Player+saw=Instant death. The current health system makes the game appear very easy. The enemy should take away more health than it does now.
    - Enemy needs to have less health because it feels like the enemy is a juggernaut and it feels a bit boring trying to kill the enemy that it can start to feel like it is impossible to kill the enemy

    It's not a bad demo but could use a little more work I think that these two things could make the game a bit more fun and challenging. - Player+saw=Instant death. The current health system makes the game appear very easy. The enemy should take away more health than it does now. - Enemy needs to have less health because it feels like the enemy is a juggernaut and it feels a bit boring trying to kill the enemy that it can start to feel like it is impossible to kill the enemy
    Posted Monday, July 27, 2015 at 11:56 AM.
  • Game Author
    DrParadox 329 rep 1

    I take note of your request. wait for new updates

    I take note of your request. wait for new updates
    Posted Monday, July 27, 2015 at 6:25 PM. 1 edit (last edit Monday, July 27, 2015 at 6:28 PM).

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